PS3 (also on Xbox 360)
the stereotypes, there must be more to life...
After Alex Mercer let rip on New York City, now given the Coca Cola
treatment and renamed New York Zero, there was fallout. Lotsa
fallout – and we’re not talking Bethesdatational copyright
infringement. Hit in the heart was Sergeant James Heller, whose wife
and kid were dispatched by the Blacklight Virus, for which Marine
boy blames Mercer. Cue stereotypical revenge trip.
Speaking of stereotypes, as we have twice already, Heller couldn’t
be more blaxploitational if purring “Damn right!” or crapping on
about Royales with Cheese. He’s John Shaft, Super Fly, Black Caesar,
Action Jackson and Jules Winnfield smooshed into one – ludicrous
fuck-laden dialogue included. It’s actually distracting, and
cheesier than that aforementioned burger.
Anyway, like its predecessor, Stereotype 2 – sorry... oh, you
know we meant that - delivers a conspiracy-laden open world where
you can just mosey, running up hill and down dale (poor Dale!),
shooming up buildings, flying around and undertaking assorted
critical and not-so-critical missions if you can be arsed – or
‘fucking arsed’ in local parlance. The latter involves seeking out
hidden stuff which yields power-ups such as beefcake Inspector
Gadget arms on top of those acquired by trudging through main
Find baddie, absorb, kill grunts, knock off the odd helicopter,
explodinate some fuel towers, absorb more baddies, rinse, repeat.
It’s rather samey.
Still, there’s fun to be had with freedoms given, save for
annoyances involving controls and cameras. Get involved in anything
frenzied and the view will usually fail quicker than Nickelback in a
talent contest. This is aside from wrestling with Heller to climb or
land anywhere resembling where you want him to. Then there’re daft
control decisions like having the O button grab both absorbable
peoples and environmental stuff. Need we elaborate?
Like Coke Zero, Prototype 2 isn’t quite right. But it’s
palatable if you’re desperate.