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POSTED
30/5/13
QUELL MEMENTO
Fallen Tree Games
Vita/PSN
If
movies have taught us one thing, it’s to beware of abandoned old
houses.
After all, get all intrepid-like and you’re doomed to
assaults by assorted polterghoosts, curses, creepy moving stuff that
really should be static, other ghostly vision things and, worst of
all, spiders. It’s just not worth the hassle.
Quell
Memento is set in an abandoned old house, but it’s definitely
worth the hassle. Not that there’s much hassle laying down five
bucks for one of the best Vita puzzlers currently in exisnec,
existun... oh fuck these fat fingers, creation!
Eschewing the
usual gaming vibe of trading on stress to impel you onwards, most
everything about QM calms any bits that may be jangly,
jangled or several other adjectives beginning with the letter ‘j’.
The music’s gorgeously relaxing, while artwork is deceptively
simple, yet actually quite intricate at times – but sneakily so.
Much like spiders.
You’re piecing together the memories of
the old bloke who last resided within that aforementioned abandoned
old house that you’re trip-trop traipsing within, gradually
restoring it from current gories to former glories by dusting stuff.
Well, kinda. It involves various vexing variations upon the old
sliding boxes trick, also known as Sokoban.
You flick an orb – or
orbs - around, which once going only stop if something gets in the
way. A deft difficulty curve sees things starting simple in the
144-plus maze puzzles on offer, gradually ramping in brain-itchiness
as you juggle power generators, ice blocks, colour codes, “one shall
pass” spots, nasty copycat blobs and oodles more. Then there’re move
targets for level completion, replay value in bashing and crashing
for gemstones, plus hidden warp ring portal levels that can be
fiendishly challenging. Bastards!
If you have a Vita then you’re
obviously intelligent, so you’ll love this. Plus, as far as we’ve
experienced, it’s spider-free.
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CLICK
THIS!
CLICK
THIS!
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