RAVING RABBIDS: TRAVEL IN TIME
We know where Jessica Rabbit was coming from hitching her big red
wagons to Roger. He made her laugh – never underestimate that
ability. It’s an effect Roge’s (possible) relations the rabbids have
on us, no matter how world-meh we may feel. These nutters make
Japanese game shows seem sane!
This is their fifth Wii outbreak, following three party games and
one fab adventure-ish thing. Travel in Time kinda returns to
partying with up to four player nutsiness and yep, the bunnyesque
terrors get to fuck with history, via a time-travelling
front-loading washing machine. Bwah? Bwah.
There’s a bit of culture going on – we emphasise ‘bit’ - as you find
yourself in a museum hub world. Following a quick dunny dash (for
setup), you emerge, complete with bog roll stuck to your feet. Vibe
set, numerous options await...
‘Homages’ to classic games abound, including a fun glee-club
Guitar Heroey thing and a gimped version of Ubisoft’s code whore
Just Dance (the rabbidified ‘YMCA’ is a cack). Pop upstairs
for meatier challenges in the daftly named ‘Bouncearium’, ‘Flyarium’,
‘Shootarium’, ‘Runarium’ and ‘Hookarium’ (which requires MotionPlus).
These are mostly dumbified versions of 2D platformers, Pilot
Wings, on-rails shooters and the like.
Even whilst hurling your rabbid around the museum there are various
mini-mini-games you can undertake. Content’s not an issue here.
However... something’s askew. Bwah? BWAH!!!
Whereas the second and third RR adventures were instantly accessible
to anybody with a pulse, much here is more obtuse and less
instantaneous. Yes, the cutscenes are often gold, but there’s less
‘wow’ than previous outings, which had amazing real world plunger
assaults and the like.
We can’t precisely finger it, but TiT just doesn’t have the
same pull as past rabbid explosions. It’s robust, but more ‘bwah’