RATCHET & CLANK
Cool, it’s Depeche Mode’s ‘People Are People’!
The name may
sound like that classic track’s intro, and that might have been a
vaguely titter-worthy gag back in 2002 when Ratchet & Clank first
said hello to the world. But it’s 2016 now, and everybody who’s
anybody now knows the pair.
From PS2 to PS3, via PSP and
Vita, they’re a dynamic duo of underdogs who, well, save space and
stuff from vicious warbots (as distinct from cuddly ones). Ratchet’s
a catty (but hatless) Dr Seussian breathe inny and outty creature
called a Lombax, while Clank is a reject robot who – harking back to
that Depeche song - proves that you shouldn’t dismiss those who are
different, even if they’re metallic.
Billed as the game of
the movie of the game, for a movie is imminent, those who played the
original will find some things welcomingly familiar, while other
stuff will dazzle with its shiny newness.
The first ‘what’s
new’ that you’ll notice is an overarching narrative thanks to Zapp
Brannigan’s long lost relative Captain Qwark. Then you’ll clap eyes
on the visuals. While R&C contains bits of previous series
releases, it isn’t a lazy ‘HD remaster’ cash-in. The graphics have
been overhauled to the point that this is one of the most
delightfully stunning looking games to have graced the PS4 thus far.
Yep, it’s that pretty. Plus, more planets!
third-person platforming action template remains unsullied, along
with the series’ absolutely mind-bendingly awesome – and almost
endlessly upgradable - weaponry (featuring old faves – go-go gadget
Groovitron - and new). Diversions such as hoverboarding remain,
along with some new stuff like funky 3D spaceship shootiness.
It’s a remake, and it’s a
movie tie-in, so it should be shite, right? Nope. It’s the history,
it’s fun, it’s lovable, it’s lore, it’s the vibe and – no, that’s
it, it’s the vibe.
We rest our case.