PS3 (also on Xbox 360, Wii)
wild youth, Rayman didn’t just go out and get legless, he was so
hard he got completely limbless. Not that it appears to have limited
him, he’s an agile little... umm, what the fuck is he?
The titular title thingy sums things up; Rayman Origins is a
tale of the early days of this marvel of localised gravitational
pull. Rayman and gang are kicking back in their own rhythmic style,
which doesn’t please crotchety old Granny Underworld. So, she lets
loose a big shop of horrors upon the idyllic Glade of Dreams.
Chilled as he may be, Rayman ain’t gonna take this reclining,
especially when babes are involved.
Babes? Yep, kidnapped cutesy buxom nymphs to emancipate for the
spoils of rescue – special powers! Even Rayman’s little pink friends
have been nabbed – cue much electooneering... Hello 2D interactive
cartoon – it looks that good - with jumping, running,
shrinking, parkourinating – erm, perhaps “wall-running” sounds less
wee-wee - swimming, hovering, mozzie-piloting shooty-shooties and
All you really need know is that this is a delicious (thanks Bruce)
old-school platformer that oozes class from every teensy pixelated
square of its gorgeous high-def picture. It’s really something
special (Bruce, enough!).
Some devs think old school means impossible. The savvy Ubifolk
behind Rayman Origins know it’s more nuanced. Several levels
here are utterutterutter bastards, demanding near-perfection to
conquer, but you’ll get there. Four-player drop-in/out co-op means
you can summon help, too. Others are more chilled – until you
clamber to the end and find you missed mucho hidden bits.
Sure, you can shoom without worrying about collecting currency and
freeing electoons, but you’ll eventually thud into a locked levels
Rayman Origins is one of the sweetest surprises of 2011.
We’ll even go out on a limb... it’s one of the acest 2D platformers