Ladies and gentlemen, we present for our own amusement our
impersonation of the introduction to Ash’s ditty ‘Kung Fu’...
They’re just some of the sounds that you’ll hear in Reality
Fighters, although sonics are hardly the selling point of this
brawler. Instead it’s the use of augmented reality, allowing you to
plop fighters into real world situations – anywhere from, well,
anywhere to anywhere that can be photographed - and then go the
biff. Several are built-in, but the fun’s in creating your own.
You also create your own fighter by taking a photo of yourself and
having the Vita strip every iota of confidence you may have had that
you’re not hideously ogreific from you. A bizarre selection of
costumey bits awaits, with oodles more unlockable and purchasable
for points earned as you progress. We opted for a kind of freaky,
booftastic Toni Basil ballerina monster that managed to get us right
through the game.
The reason for that is simple: spam. Your mentor, Mr Miyagi – no
shit, Mr Wax-on/Wax-off himself - introduces you to a range of
adversaries from disco dancers to breakdancers, superheroes to,
inevitably, zombies. You meet, you mash any of four attack buttons,
you destroy them, you move on.
Whilst your fighters are rendered wonderfully in their real world
situations, lighting and all, the downside is that the camera
wobbles about like Lars Von Trier with a jackhammer up his bum.
You’ll be waving your Vita around like an acid casualty wielding a
glowstick trying to keep the action centred. Not ideal for PT
Essentially, Reality Fighters is IK+ for the 21st
century. It may not have the depth of the myriad Street Fighter-styled
beat ’em-ups that proliferate, but despite many shortcomings its ace
fun. Well, for a while at least.
Come on (and) Jackie Chan, oh-oh-oh-oh oh oh.