review
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POSTED 23/2/12


REALITY FIGHTERS

Sony
Vita

Ladies and gentlemen, we present for our own amusement our impersonation of the introduction to Ash’s ditty ‘Kung Fu’... ORRYAYATHWACKTHUDFWAABAMTHWOKCLUNKCLUNKORYAYACLINKCLANKUGHTCHOO!

They’re just some of the sounds that you’ll hear in Reality Fighters, although sonics are hardly the selling point of this brawler. Instead it’s the use of augmented reality, allowing you to plop fighters into real world situations – anywhere from, well, anywhere to anywhere that can be photographed - and then go the biff. Several are built-in, but the fun’s in creating your own.
 
You also create your own fighter by taking a photo of yourself and having the Vita strip every iota of confidence you may have had that you’re not hideously ogreific from you. A bizarre selection of costumey bits awaits, with oodles more unlockable and purchasable for points earned as you progress. We opted for a kind of freaky, booftastic Toni Basil ballerina monster that managed to get us right through the game.

The reason for that is simple: spam. Your mentor, Mr Miyagi – no shit, Mr Wax-on/Wax-off himself - introduces you to a range of adversaries from disco dancers to breakdancers, superheroes to, inevitably, zombies. You meet, you mash any of four attack buttons, you destroy them, you move on.

Whilst your fighters are rendered wonderfully in their real world situations, lighting and all, the downside is that the camera wobbles about like Lars Von Trier with a jackhammer up his bum. You’ll be waving your Vita around like an acid casualty wielding a glowstick trying to keep the action centred. Not ideal for PT slaves.

Essentially, Reality Fighters is IK+ for the 21st century. It may not have the depth of the myriad Street Fighter-styled beat ’em-ups that proliferate, but despite many shortcomings its ace fun. Well, for a while at least.

Come on (and) Jackie Chan, oh-oh-oh-oh oh oh.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.