PS3 (also on Xbox 360,
glimpsed the future and, well, it is rather orange.
to the year 2084, and the city of Neo-Paris. Itís kind of like
now-Paris, but put through a Blade Runner meets Max
Headroom blenderistic thingummy. With an extra dash of orange
splashed in, natch.
Youíre Nilin, imprisoned and about to
have your memory forcibly erased. You see, humans have mastered the
art of fishing about in peoplesí heads and doing shit with their
memories. A device called a ĎSensení, which looks uncannily like a
mechanical fried egg hovering around the back of the neck, allows
their extraction, storage, trade, sale, selective deletion and, as
Nilin soon discovers, remixing. Superstar DJ, here we go!
a linear, but immensely atmospheric, third-person run, jump and
melee extravaganza the player, erm, runs, jumps and melees. Well,
they make Nilin do it. Unless they donít, in which case progression
will be minimal. The nutshell aim is to bring down the Sensenís
creator, evil mega-corporation Memorize.
That melee stuff
allows concocting combos via your Sensen, for biffo which borders on
rhythm gaming, the timingís that specific. Run and jump portions are
reasonably rudimentary, as thereís usually only one place
traversible and itís likely orange (a slight colour spectrum
departure from yellow, admittedly).
Memory remixing, when
actually appearing, is intriguing. Bore into peoplesí bonces and
pick out pounce-onable glitches, bending memories to your whim.
Delightfully sneaky Ė if youíre nefarious - but controls couldn't be
clunkier if you strapped them to a Coles shopping trolley and pushed
it down an escalator made of speed humps genetically fused with
Rocky Road. MMMmmm... Rocky Road!
Some great ideas abound
here, but so does some sloppy execution. Kinda like biting into an
orange and having it dribble citrus-splots everywhere. Hmm, why are
we talking about oranges? Somebody must be messing with our mind...