review
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POSTED 7/7/13


REMEMBER ME

Capcom
PS3 (also on Xbox 360, PC)

We’ve glimpsed the future and, well, it is rather orange.

Say hello to the year 2084, and the city of Neo-Paris. It’s kind of like now-Paris, but put through a Blade Runner meets Max Headroom blenderistic thingummy. With an extra dash of orange splashed in, natch.

You’re Nilin, imprisoned and about to have your memory forcibly erased. You see, humans have mastered the art of fishing about in peoples’ heads and doing shit with their memories. A device called a ‘Sensen’, which looks uncannily like a mechanical fried egg hovering around the back of the neck, allows their extraction, storage, trade, sale, selective deletion and, as Nilin soon discovers, remixing. Superstar DJ, here we go!

In a linear, but immensely atmospheric, third-person run, jump and melee extravaganza the player, erm, runs, jumps and melees. Well, they make Nilin do it. Unless they don’t, in which case progression will be minimal. The nutshell aim is to bring down the Sensen’s creator, evil mega-corporation Memorize.

That melee stuff allows concocting combos via your Sensen, for biffo which borders on rhythm gaming, the timing’s that specific. Run and jump portions are reasonably rudimentary, as there’s usually only one place traversible and it’s likely orange (a slight colour spectrum departure from yellow, admittedly).

Memory remixing, when actually appearing, is intriguing. Bore into peoples’ bonces and pick out pounce-onable glitches, bending memories to your whim. Delightfully sneaky – if you’re nefarious - but controls couldn't be clunkier if you strapped them to a Coles shopping trolley and pushed it down an escalator made of speed humps genetically fused with Rocky Road. MMMmmm... Rocky Road!

Some great ideas abound here, but so does some sloppy execution. Kinda like biting into an orange and having it dribble citrus-splots everywhere. Hmm, why are we talking about oranges? Somebody must be messing with our mind...

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.