RESIDENT EVIL 6
PS3 (also on Xbox 360, PC)
see something REALLY scary?
Click here. Wanna see something with no alarms and no surprises?
Read on about RE6.
It may once have been renowned as a poo-loosening series of abject
terrification, but the old RE she ain’t what she used to be.
Or maybe the Depends are helping?
This latest incarnation’s kinda survival soap opera, with plenty of
OTT “So why so seriousness?” and innumerable giggle-inducements. It
starts with the PUSA getting all infected like, and tripsy-traipses
onwards from there. Actually, it all starts with quick time events,
but they mercifully abate a smidge to stabs for door openings, train
avoidings, death-defying wagglings and the like. How can these people
endure waves of bloodlusting zombielike blechy-bods, yet have to
wait for button presses from somebody in Couchland to get through a
fricking door? Answers on a postcard, please...
Anyway, what remains is third-personment assault upon wave-upon-wave of lively undeadly types who’re lusting for your
deathication. There are three main missions (a fourth opens up upon
enduring those), plus sideshow attraction minigame thingies.
Weaponry abounds, hell you can even eventually nab unlimited ammo.
Sadly, however, there’s no
option. But things do improve as you upgrade en route.
The bossy-boots camera can be a disorientating nightmare – we nearly
tossed secondhand cookies all over our lounge on more than one
occasion - and invisible walls are often abjectly ridiculous. As are
some of the bullshit deaths experienced and many of the re-spawn
points. Meanwhile, it’s more on rails than Thomas the Tank Engine.
At times we suspected that the creators actually resented the need
for interaction as it interfered with their moviemaking aspirations.
Yet ultimately we clicked into the RE6 vibe and – despite
regular outbreaks of screeching pissed-offedness - quite enjoyed the
scattershot ride. ‘Serious’ RE fans, however, may not be
thanking their lucky stars...