time, and Nathan Hale’s back to rail against those ick-encrusted
Well briefly, because Hale succumbed to the Chimeran virus and got
shot by the new you, Joe Capelli – duh! There’s a twist though. Nath
may be daisy-pushing, but his blood contains antigenny thingies that
science bloke Malikov creates an antivirus from (majorly pissing off
his nemesis Kaspersky). Yep, there’s finally a cure for Chimeranism
– even in death Hale’s fighting the good fight (majorly pissing off
his partner, Pace). Rah!
Obviously the timeline’s jumped forward, even though we’re still in
an alterna-1950s. You’ve seen BTTF, you dig. Over 90% of the
planet’s now dancing the Chimera mamba, leaving humanity kinda
fucked. But stuff could be worse; they’ve solved global warming
(even though they won’t hear of the concept until around the 1970s).
A tad overzealously though, so Joe’s off to NY to ixnay the reezefay.
Sure, the story’s absorbing, but R3 has another weapon –
actually, many. As with its threedecessors, things that go shoot now
add bonus deathfunkiness. Old faves return and newbies arrive. All
have jolly-inducing powers, be it post-shoot explodinating, seeing
through walls or transmogrifying muties into gooey, explosive
There’s other likeable stuff. Aiming isn’t anally-retentive finicky,
boss battles bring bigness, Chimeran AI varies from dumb grunts to
sneaky sneaksters and health doesn’t magically regenerate. Yep,
sucking your last breath? Better find a health pack or you’re
stuffed... well, until you respawn.
To the not so ace, Move support’s rather naff and R2
multiplayer lovers won’t be jazzed with a drop from 60 players to 16
online, and eight to two in co-op. The new PSN agreement means you
can’t sue Sony though, so suck it up beeyatches!
Engaging, tense, human, emotional – they’re all adjectives. They
work for Resistance 3, which definitely isn’t useless.