RETRO CITY RAMPAGE: DX
Strange things are afoot at the circle button, dude...
that GTA is all slick and real and stuff, some of us miss its early
days of overhead views and low-res chaos. We suspect that Mr Brian
Provinciano, the rather clever creator of Retro City Rampage, plops
into that camp.
More than just a love letter to one game,
RCR:DX swears (sometimes literally) its unrequited love to all
things 1980s to mid-’90s. We’re surprised that the too-limited, now
sold out (not that we’re bummed, oh no...) retail PS4 version didn’t
come wrapped in legwarmers. Think of an ace movie from back then and
it’s likely referenced, obviously or obscurely. TV stuff? Yeah.
Games stuff? Oh yeah! Music? Hell, you can buy a Devo energy dome
for your character!
Your character is simply Player, although
he looks suspiciously like Andrew Dice Clay. He’s a low-life hood
who bogusly hijacks a certain duo’s time-traveling phone box and
ends up somewhere in the 2000s. He subsequenlty convinces a certain
wild-haired Doc that he’s some kind of hero, and they collaborate to
repair the broken telephone booth they’re standing outside of,
possibly with money in their hands.
Speaking of moolah, you
earn it by taking on assignments and by running over or crashing
into most anything that moves in the totally awesome open world that
is Theftropolis. You can try this on foot, but it usually works
better from within one of several vehicles.
“Yeah, but what’s
the DX?” It basically means that most everything from the
original mix of the game has been remixed. Stuff’s been tightened,
stuff’s been simplified, stuff’s been toughened, stuff’s been
bolstered. It’s basically bigger, harder, faster more and, of
course, greed is good!
8-bitty because it bloody well should be, and chockfull
of chipper chiptunes, RCR:DX is bodaciously cheesy homage at its
most excellent. Dude.