review
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POSTED 10/2/11


RICOCHET HD

TikGames
PS3/PSN

Damn, we’ve gotsta pay us more of that attention stuff. We had NFI somebody made an Amiga emulator for the PS3.
 
Seriously, everything about Ricochet HD – an Arkanoidy/Breakouty kinda thang - screams Amiga budget game. We’re surprised it doesn’t sample Aliens. If you don’t know what an Amiga was, then the devil on our shoulder suggests that you kindly fuck off, ’cos you’re making us feel old (the wussbag angel suggests checking out Wikipedia). From the loading screen to the chippy music to the visual-overload single screen menu, everybody who plops down PSN coinage on this should be mailed a double-sized cassette case to keep it in. Except that it only exists on your HDD, but whatever.

OK, so it boasts a chumpy 150 levels, 24 flavours of paddle-thingy to unlock and oodles of ball varieties, all apparently with different skill sets. Overall, however, it’s just kind of bleurghgasm. There’s no style or kineticism like, say, awesome PSN competitor Shatter.

Everything’s just vague. Those paddle-thingies may be able to accomplish mucho stupendous stuff, but how isn’t particularly obvious, as you have to catch specific power-ups to enable the abilities. The game’s look is alarmingly murky, piecemeal and haphazard (much like this review’s becoming) with soccer balls and other oddities clashing with the spacey vibe. There are so many types of bonus blobs flotsamming and jetsamming about that memorisingal critical mass is soon overshot – fwooooshum! - and no amount of variety in bricks to aim at is gonna change that. It even commits the Breakouty cardinal sin way too frequently – leaving you bouncing around for ages trying to knock off one last motherfu-tanging brick. AAARGHHHHHHHHHH!

We love a good paddle-meets-ball, ball-breaks-bricks, rinse and repeat game as much as the next old fart. Sadly, Ricochet HD isn’t good.

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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.