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			POSTED 7/4/12
 
  RIDGE RACER UNBOUNDED
 
 Namco
 PS3 (also on Xbox 360, PC)
 
 
  
			 
			
			
			“Unbounded” basically means having no borders, boundaries or limits. 
			“Ridge Racer” basically means racing around ridges.
 Ridge Racer Unbounded has no ridges. But it does have limits, 
			boundaries and borders. Oops...
 
 So, umm, putting aside that its name’s a complete and utter 
			bullshit-reeking lie, what does it offer? Well, the “racer” bit’s 
			real, as yes there be cars, and yes there be tracks upon which they 
			be racing. It’s set within Shatter Bay, a strikingly gridular 
			metropolis bristling with opportunities to race, drift and chase in 
			numerous vehicles that unlock if you’re patient, and oodles of 
			breakable stuff to plough through in your speedy-speedy 
			hotwheelsters that have somehow been spliced with bulldozer DNA.
 
 Basically, think the criminally underselling 
			Split/Second, but crapper. 
			Whilst there’s more destruction than a wrecking ball convention – 
			hoon through opponents, walls, bus stops, bridge supports and servos 
			most any time, and huger erections offering supposed shortcuts that 
			are highlighted when points allow - it lacks the deliciously OTT 
			cinematic insanity of S/S. Then there’s the frustration of 
			plummeting bonnet-long into something and kablooeying when you’ve 
			shoomed through bigger obstacles elsewhere, or are hurled 
			crashtastically wallwards upon ejection from one of those huge 
			erections with zero chance of survival.
 
 Speaking of shooming, orange lines emanating from adversaries 
			regularly obscure upcoming hazards like, say, corners. Select bumper 
			view and there’s zero indication of what’s behind unless you 
			continually flip the camera backwards... whilst trying to negotiate 
			twisty-turny city streets at breakneck speed. Hello?! As such you’ll 
			regularly get “fragged” (read “fucked over”) with no warning, 
			usually at delightfully inopportune times. GRRR! Basically, the AI’s 
			an arsehole.
 
 ‘Domination’ races, drift and stunt tests, online and an 
			impressively deep track editor for those who can be arsed DIYing 
			also feature.
 
 RRU is fun sometimes, frustrating most of the time and not 
			Ridge Racer all of the time.
 
 
     
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