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POSTED 8/9/11

RISE OF NIGHTMARES
SEGA
Xbox 360/Kinect


Let’s face it,
so far Kinect games have all been, well, really fucking ‘nice’.
Cutesy avatars doing cutesy things, with the biggest death blows
dealt upon fruit. So, bless those twisted, devilish puppies at SEGA
for splattering numerous ghoulies amongst the pigeons.
Rise of Nightmares is similar in vibe to the House of the
Dead series. A hammily-scripted multilingual descent into cheap
scares – erm, “horror” - as you and wifey embark upon a European
vacation (sans Family Truckster) only to have it, uh, derailed.
Separated, you’re the Brad to her Janet, entering the Scary Mansion™
– or Scary Fucking Mansion™ should you be a Euro rave tourist -
to rescue her... creepy thingies permitting, natch.
Ultimately RoN’s more “Snicker-snicker, that thing said
‘Boo!’” cheese dream than knickers-soiling “Ohmyfuckingzod
weareallgonnadie!” night terror inducer. Rocky Horror without
the catchy ditties and fishnets, or perhaps Carry on Up the
Zombie...
Still, it’s
absolutely the most spectacular use of Kinect thus far. Think
first-person exploration, but using Microsoft’s in-home ‘I Spy’
gadget for everything. Want to walk slowly? Take a little step
forward. Want to walk more briskly? Take a big step forward. Need to
open a door? Slide or push it. Need to punch? Punch! Want to look to your left? Turn to
your left. Want to look right? Turn right. Want to do the Time Warp?
Bad luck, it isn’t in here. Meanwhile, handily you can go all
“How-diddily-doodily neighboureenie!” pose to automate more
drudgetational bits. It. Just. Works.
Honestly, if it were just a standard controller game RoN
wouldn’t be so flash. But it isn’t, and it wows in much the same
way Dragon’s Lair wowed with its LaserDisc tech when really it was about as
interactive as a borborygm. Let the
gizmo have its bottle, or summat.
Oh yeah, boo! (Teehee…)
 
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