ROCKETBIRDS 2: EVOLUTION
Ain’t found a way to kill him yet, eyes burn with stinging sweat...
It’s been four and a half years since
we last encountered him in
all of his twin stick, puzzle-platformy glory. Who be him?
Hardboiled Chicken, a domesticated fowl who eschewed domestication
to go so military that we believe even the Expendables shit
themselves when his name is mentioned.
On that last fateful
occasion, he’d despatched evil penguin despot Il Putzki to the land
of the deceased. Exes in the eyes, carked it, kaputzki. But, erm,
he’s back by means most fow- erm, foul (which will become evident),
so the dance begins again – na-na-na-na-na-na-na,
na-na-na-na-na-na-na, na-na-na-na-na-na-na CLAP! CLAP! CLAP! CLAP!
This time around, the levels are (mostly) longer, and you can
run-and-gun as you take on all manner of foul feathered fiends under
the thrall of (or just earning a wage from) Putzki. You have two
weapons at a time to flip between – although the flipping is
flipping aggravating as when you wish to change one out for another
the game doesn’t stop. Oops, corpsed-up HC.
rooster’s staunch, and ably returns to the not-too-long fray to take
on more gun-toting avian entities. It’s a stylish fray too, with
lovely now-gen resolution, some genuinely titter-worthy gags,
appropriate voice acting and another killer soundtrack from
emoproggers New World Revolution. There’s even a multiplayer
save-the-hostages ‘Rescue’ mode for up to four players, online or
off. Our tip? Don’t try it solo. Ouch!
Considering the time
that has elapsed since last we shook wings with HC, things haven’t
evolved as much as the title may suggest/hope. The game remains a
mildly challenging, mildly annoying flip-screen Castlevanioid
wannabe with much backtracking and schlepping for schlepping’s sake.
Plus there’s some odd censorship – it’s OK to shoot at a big robotic
phallus, but the word ‘coq’ is bleeped. What the BLEEPing
Ultimately, Rocketbirds 2 is finger lickin’ fair.