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			POSTED 
			25/9/11
 
  ROTASTIC
 
 Focus 
			Home Interactive
 Xbox 360/XBLA (also on PS3/PSN, PC)
 
 
  
			 
			
			What goes up must come down. Well, unless it grabs hold of a 
			space-floaty spindle thingy and just spins in a way we’re confident 
			Kylie Minogue would approve of.
 Yes, spinning around is the key to Rotastic, a puzzler game which 
			requires you to sit and rotate. Hmmmmm... You choose one of 
			four disparate characters – beardie Viking, dandy elf, 
			sausage-wielding boar or Death Himself (their capitalisation) - and 
			get hurled into various cartoony arenas, going all Bionic 
			Commando (except with rope rather than roboarm, so hello shit 
			comparison) with those aforementioned spindle thingies, doing the 
			spin spin sugar until you believe it’s time to release, hopefully 
			sending you somewhere useful rather than to perilous doomified 
			deathness.
 
 Somewhere useful is usually variously coloured jewels that could 
			have been yoinked from Popcap when they were distractedly zombie 
			discoing. Get all Pokëmon (that’s a cuddly, rotund yellow metalhead) 
			and collect ’em all then escape via a blue door (green was on 
			backorder) to the next of 68 challenges. Achieve goodishly and score 
			pointy helmets ranging from bronze to gold... and later diamond. 
			Good lord!
 
 Progression brings complication – hardly a revelation, as that 
			describes essentially every game ever. Rather than simply nabbing 
			jewels whilst making pretty air patterns, you’ll encounter big bitey 
			things, walls that sure ain’t fuzzy, nasty cannons and more – 
			although there’s good stuff too, like bouncy surfaces and exploding 
			birds (possibly holidaying away from the island of iOS).
 
 Some stages even get Arkanoidy, whilst others have you trying 
			to survive potential painfulness awhile or competing for 
			jewel-nabbing supremacy. Oh yeah, there’s no online other than world 
			rankings. Still, up to four can scuffle locally.
 
 Rotastic starts fungasmically enough, but joy decreases as 
			pinpoint accuracy necessity increases, for the mechanism doesn’t 
			allow for needed super-accurate dead-eyedness. Colour Kyles 
			bummed...
 
 
     
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 CLICK 
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 CLICK 
			THIS!
 
 
 
   
			  
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