Xbox 360/XBLA (also on PS3/PSN, PC)
What goes up must come down. Well, unless it grabs hold of a
space-floaty spindle thingy and just spins in a way we’re confident
Kylie Minogue would approve of.
Yes, spinning around is the key to Rotastic, a puzzler game which
requires you to sit and rotate. Hmmmmm... You choose one of
four disparate characters – beardie Viking, dandy elf,
sausage-wielding boar or Death Himself (their capitalisation) - and
get hurled into various cartoony arenas, going all Bionic
Commando (except with rope rather than roboarm, so hello shit
comparison) with those aforementioned spindle thingies, doing the
spin spin sugar until you believe it’s time to release, hopefully
sending you somewhere useful rather than to perilous doomified
Somewhere useful is usually variously coloured jewels that could
have been yoinked from Popcap when they were distractedly zombie
discoing. Get all Pokëmon (that’s a cuddly, rotund yellow metalhead)
and collect ’em all then escape via a blue door (green was on
backorder) to the next of 68 challenges. Achieve goodishly and score
pointy helmets ranging from bronze to gold... and later diamond.
Progression brings complication – hardly a revelation, as that
describes essentially every game ever. Rather than simply nabbing
jewels whilst making pretty air patterns, you’ll encounter big bitey
things, walls that sure ain’t fuzzy, nasty cannons and more –
although there’s good stuff too, like bouncy surfaces and exploding
birds (possibly holidaying away from the island of iOS).
Some stages even get Arkanoidy, whilst others have you trying
to survive potential painfulness awhile or competing for
jewel-nabbing supremacy. Oh yeah, there’s no online other than world
rankings. Still, up to four can scuffle locally.
Rotastic starts fungasmically enough, but joy decreases as
pinpoint accuracy necessity increases, for the mechanism doesn’t
allow for needed super-accurate dead-eyedness. Colour Kyles