Pixar: A name that’s synonymous with awesomeness in movies – and
shitacularness in videogames.
Sizzle time... Can Kinect Rush buck this trend?! Can it
deliver good fun Pixar gaming to the kiddiewink masses?! Does it
stay crunchy in milk?!
Rush is a recycled 2012 Kinect exclusive, just like Disneyland Adventures.
When the latter originally hit, it was great for cheap Disneyland
thrills, and wonderfully nostalgic if you’d ever been to the joint.
Rush is similar, except obviously – as there’s no
real life Pixarland to visit - it’s a virtual way to get your Pixar on.
worlds feature: Cars,
The Incredibles, Toy Story, Up, Finding Dory and that horrid
one with rats in the kitchen (what are we gonna do?), Ratatouille.
Controls are via the usual method or that black thing that’s
skulking in the corner shrouded in dust, the Kinect. Design an avatar, or let the latter scan you – more or less - and little Pixaricised yous
materialise for the six worlds. We make for a pretty funktastic robot,
we must say! For the hub, you’re more a human avatarical
representation, even if it doesn’t use your actual X-atar.
So, you amble about, decide which flavoured world you fancy and
transmogrify into a car, robot, Incredible, Uppity, marine creature or – bleurgh -
rat you. Fairly simple mini-adventures ensue, with the running and
the jumping and the coin-collecting and the sliderating and the
climbing and the swimming and the basic puzzle solving. Meanwhile, driving
has you going all Wiggles, steering with arms thrust out rigidly in
Speaking of controls, the standard method is simple, and works. Go
via Kinect and the main ones requiring conquerment are
walking and turning. To perambulate, swing your arms back and forth; to
turn, twist your shoulders. It takes time, but once mastered you’ll be sweet. As for the patience kids might
have getting it sorted...
A visual treat and great bite-sized mission kidmusement, Rush: A
Disney Pixar Adventure almost makes us wish we were little again. Then we’d
actually stick the disc in milk and see if it does, indeed, stay