SAMURAI WARRIORS 4
MMMmmm... miso! Pickly, Japanesey, seasoning-infuser of soup. What?
Take a full-on soapy-soapie like Dallas.
Set it in 17th century Japan. Mix in a healthy dose of real feudal
history. Fold in mass horde hacking action. Turn it up to 11. Hello
Samurai Warriors! Erm, 4.
If you’ve never
had the pleasure, much like its sister bloodbath
except that’s set in China, Samurai Warriors 4 really pulls
off what’s in that paragraph that’s directly above this one – so
much so that we’re not sure it needs more description.
But we’ll give you some anyway. Classic warriors and battles they
battled are recreated, into which your choice of two characters are
plopped to make history happen. Again. Going solo? You play as one
character, and can assign various tasks to another, whereby they’ll
toddle off and sometimes do as they’re told. If they don’t you can
body swap with them and get the job done. Got two people on the
couch? Split-screen baby – and online’s supported here, too.
While button mashing delivers some gleeful satisfaction just from
the sheer volume of marauding sword-wielders you can slaughter,
there’s actually a reasonably complex combo system for the patient
(or those wishing to play any mode other than ‘easy’ without being
mutilated). Add to this numerous combos, which increase in efficacy
the further you advance, plus powers gained from levelling up, and
there’s much to learn. Enough to require removing that cranium
55 characters feature, each with their own special
moves. Who’s available for which mission depends on historical
factors, so you can’t always get what you want character-wise. Well,
unless you’re Bill and/or Ted, in which case you probably could
If the thought of
fabulously-presented violent and relentless historic crowd control
with strategic elements appeals, then Samurai Warriors 4
really shouldn’t be misoed – shimatta-baka-ni!