SENGOKU BASARA: SAMURAI HEROES
(also on Wii)
Japanese emo warriors leading choreographed Devo armies in frenetic
battles to recolour Tetris pieces. That was our first
impression of SBSH, and we weren’t under the influence of anything
other than cough medicine, we swear occifer.
Upon actually playing this latest in Capcom’s very Dynasty
Warriors-like Sengoku Basara series, something struck us.
Those initial impressions essentially summed things up to a tee
(also the shape of said Tetris pieces – spooky!)
It would be easy to refer you to our last
review and sod off back to the couch, however unlike Mike Patton or
Lionel Richie we ain’t easy. What you’re looking at is a fighting
game set in the annals of Japanese history that combines whiffs of
strategy mechanics (weapons that level up, etc) with OTT mindless
hack ‘n’ slash mayhem. Tonnes of it, mountains of it – shitloads
Now, we like a good horde mauling as much as the next possessor of
opposable thumbs, and when you clock up combos of several
hundred-plus kills and the superlatives start flying there is primal
yayness. However, save for the occasional end of level boss who
takes more than a few flicks of your own personal emo’s weapon to
sayonara off, it’s essentially all you do. Obliterate horde – ooh,
power-up – another horde, slash-shoot-stomp, overtaken area, rinse,
You can buddy up, which is wise if you’ve one about as otherwise AI
does your partnering, and it’s generally shitnificent – like hanging
around scratching its arse whilst you get pummelled shitnificent.
Still, the corny voice acting is so gloriously mind-fucking that
it’s almost worth the price of admission – almost. It’s like anime
soapie on LSD, and breaks the horde monotony with regular ‘WTF?’
curveballs. But the odd curveball does not an awesome game make...
erm, unless it’s baseball.