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			POSTED 30/12/10
 
  SENGOKU BASARA: SAMURAI HEROES
 
 Capcom
 PS3 
			(also on Wii)
 
 
  
			 
			
			Japanese emo warriors leading choreographed Devo armies in frenetic 
			battles to recolour Tetris pieces. That was our first 
			impression of SBSH, and we weren’t under the influence of anything 
			other than cough medicine, we swear occifer.
 Upon actually playing this latest in Capcom’s very Dynasty 
			Warriors-like Sengoku Basara series, something struck us. 
			Those initial impressions essentially summed things up to a tee 
			(also the shape of said Tetris pieces – spooky!)
 
 It would be easy to refer you to our last 
			Dynasty Warriors 
			review and sod off back to the couch, however unlike Mike Patton or 
			Lionel Richie we ain’t easy. What you’re looking at is a fighting 
			game set in the annals of Japanese history that combines whiffs of 
			strategy mechanics (weapons that level up, etc) with OTT mindless 
			hack ‘n’ slash mayhem. Tonnes of it, mountains of it – shitloads 
			even.
 
 Now, we like a good horde mauling as much as the next possessor of 
			opposable thumbs, and when you clock up combos of several 
			hundred-plus kills and the superlatives start flying there is primal 
			yayness. However, save for the occasional end of level boss who 
			takes more than a few flicks of your own personal emo’s weapon to 
			sayonara off, it’s essentially all you do. Obliterate horde – ooh, 
			power-up – another horde, slash-shoot-stomp, overtaken area, rinse, 
			repeat... lots.
 
 You can buddy up, which is wise if you’ve one about as otherwise AI 
			does your partnering, and it’s generally shitnificent – like hanging 
			around scratching its arse whilst you get pummelled shitnificent.
 
 Still, the corny voice acting is so gloriously mind-fucking that 
			it’s almost worth the price of admission – almost. It’s like anime 
			soapie on LSD, and breaks the horde monotony with regular ‘WTF?’ 
			curveballs. But the odd curveball does not an awesome game make... 
			erm, unless it’s baseball.
 
 
     
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