SCOOBY-DOO! AND THE SPOOKY SWAMP
Wii (also on DS, PS2)
...and we’d have beaten it too, if it wasn’t for those meddlin’
Ruh-roh, rhe Rooby rang’s rack, rand... roh ruck, rhis ris rucking
redious ralready... Enough Scooby-speak – we’ll leave that to Dr
House. Maybe it goes better with limp? Rut re digress...
Scooby-Doo! and the Spooky Swamp is a 3D adventure/collect
’em up/beat ’em up. Commencing as a Shaggy and Scooby tag team, you
do what you do when you’re they and follow the call of the stomach.
Yep, you’re on the scent of a voodoo stew (that’s not Disco Stu’s
Haitian cousin, BTW), which is the beginning of an adventure that’ll
have you controlling all of Mystery Inc at times in encounters with
bizarre folk from swamp-bound orphans to narcoleptic sheriffs and
The look’s what grabs the most upon first boot, with a stylised
Scooby-verse that takes some getting used to – no 2D Hanna Barbera
two-frames-per-half-hour shit here, nuh-uh. Not just the characters,
but the Mystery Machine – like them be some seriously miniscule rims
there, man! It’s odd, yet the voice acting brings you back into the
world we’ve all known since about birth. The latest cartoon voice
cast is used – including the same bloke who’s been doing Fred since
the original series (erm, so to speak). It really propels the thing
along, and helps make up for the continued use of canned laughter,
which was lame about four Scooby-games ago.
With enough to collect to satiate the most Shaggy-esque of appetites
(how does he stay so skinny when he eats so muc… oh, we get it!),
this is a challenge designed for younger gamers, and it accomplishes
its aim. Some control annoyances annoy, however. Which annoyances
There, a whole review without saying ‘jinkies’ once. Oh, ruck!