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POSTED
22/3/15

SCREAMRIDE
Microsoft
   



Ever
fancied being a mumblesome Canadian folk-rocker?
Nup, us
either, and luckily rather than being one, Screamride lets
us inflict untold grief upon them.
Yes, we’re talking crash
test dummies, which you populate rollercoaster rides with. Except
they’re kinda human. Cue backstory of futuristic dystopia, a bored
populous and no abating childlike fearlessness. Plus a bored
GLaDOS-alike commentator.
There’re three game modes to play
with. Theoretically, the most fun one would be careening cars about
terrorising your meat puppet ballast babes and blokes, amassing
screams Monsters, Inc style. But corner too fast and hello
derail city. Go too slow and hey there yawny town. Time things
crappily? No speed up for you!
Yep, it’s less fun than it
initially sounds, as it’s so tiggy-touchwood whether your dupes hoon
around a corner in a wondrous arc, or career wayward at an
astonishing rate of knots. Naturally the latter’s a total buzzkill.
Persevere though and things improve, even if using shit like
brakes goes against every natural instinct. Score, advance and,
well, unlock more of the same, just with more bastardly impediments.
The next mode’s basically 3D Angry Birds. Aim, build
momentum and let loose, intent upon Max Carnage. Hi Max!
Then
there’s a precursor to bigger things, which we’ll mention shortly.
You’re given an almost complete track in which you join gaps to
construct a coherent ride experience. Let those guinea pigs loose
and hope they don’t go splot. Or hope that they do if you’re a sick
prick, natch.
Those bigger things? A full-on track editor.
Yep, make your own insane creations from whoa to go and back. Or
just download ones that others prepared earlier if you’re indolent,
or would rather use your creationary skills concocting your own game.
Screamride isn’t bad, but it’s nowhere as thrilling as
it should be. Fuck physics and fuck reality, just make it more fun
next time, mmm-mmm-mmm-mmm?
 
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