SECRET AGENT CLANK
& Clank first showed on release schedules it sounded like a
Depeche Mode sampler disc label. In actuality it was a sweet
run-amok-in-3D-shooting-stuff actioner with some of the grooviest
weapons ever shoehorned gamewards.
There’ve been many sequels, always orbiting around Ratchet – of the
Dr Seuss-ishly named species ‘Lombax’ - rather than his
ever-so-funky robot sidekick Clank. Well, the laws have changed now,
for the little bucket o’ bolts has his own thang now, and it lets us
in on a secret… Clank’s a Bond wannabe – natty robo-tux and all.
As the Clankmeister, your mission’s to discover why your buddy
Ratchet’s been imprisoned for snatching the ‘Eye of Infinity’ gem
from the Galactic Museum when he didn’t. Even though you saw him do
it, security footage shows him doing it and retinal scans prove it
was him. Umm? This involves everything from your usual
(no more crap 007 references, promise) romp ‘n’ blast, with an array
of OTT weaponry and upgradable ‘Clank-Fu’ moves, through to a
ninjatastic stealthy approach that adds strategy. Avoid
searchlights, or tiptoe (do robots have toes?) behind a robo-sentry
and unleash whopgasmicness.
Yep, SAC isn’t just havoc on a wee plastic screen-encrusted
wedge. Variety’s bolstered by various mini-missions, from simple
rhythm things to dodge ’em games and jewel-encrusted puzzles. Not
enough? Clank also gets to robo-siesta as Captain Qwark, Gadgebots
and even Ratchet (beating the shite out of fellow inmates in
Lombitch avoidance) take over.
But Secret Agent Clank goes ‘CLUNK!’
Whilst some mini-missions entertain, others trudge zombie-like
demanding button zenniness to shimmy through lasers or mash your PSP
into bitty-bits schmacking onslaughts of prison chic-clad potential
soap droppers in monotonous combat. Frequently, flat-out frustration
finds fun-factor fizzling.
Secret Agent Clank’s polished, but needed a smidge more
buffing before leaving the factory.