SEGA RALLY ONLINE ARCADE
Xbox 360/XBLA (also on PS3/PSN)
something we never, ever, nevernevernever thought we’d say, ever.
Yes, the Czech carmaker has a rep for possessing all the cool of the
Earth’s core holidaying on the sun, but their little Fabia (the one
with flowing blonde locks...) here’s a blast. Mind you every car,
from little 2WD to bigger AWD, feels much the same – kind of like
they’re all wearing big fleecy socks whilst herbing around a
But that’s SEGA Rally’s inherent arcadiness shining. It isn’t
about simulation, it’s about stimulation (groan). Flinging dirt,
mud, snow and having a bloody good go at getting bitumen flying, all
Described by SEGA as a cross between the franchise’s last console
outing, the confusingly back to the eggy titled SEGA Rally
(although to help avoid confusing Americans it had ‘Revo’ appended)
and the arcade slickness of SEGA Rally 3, perhaps
unsurprisingly SROA comes across like, well, a cross between
SR(R) and SR3. Dang!
Modes? There’re three-round challenges, one-off arcade blasts, time
trials and local two-player. But wait, there’s more! You also get up
to six players hooning simultaneously online. Putting aside some
lobby inadequacies, get some humans happening and you’ll experience
much more aceness than facing AI adversaries. The latter are more
rubberbandy than the Rubberband Man of which the Spinners crooned –
you’ll whomp through the field only to have one bastard that’s
almost impossible to git. But hey, challenge ain’t meh.
There are only five tracks, and hardly a fleetacular vehicles
selection, but faves including the Evo and Rex are present for the
revving. Classic arcade behind car view is default, but for added
thrills we recommend plugging into bumpercam.
Surprisingly low-key in the voiceover department and lacklustre
navigationally, otherwise SROA offers a pretty fab(ia)
faithful arcade experience. Czech please...