review
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POSTED 25/5/11


SEGA RALLY ONLINE ARCADE

SEGA



Well, here’s something we never, ever, nevernevernever thought we’d say, ever. Škoda rocks.

Yes, the Czech carmaker has a rep for possessing all the cool of the Earth’s core holidaying on the sun, but their little Fabia (the one with flowing blonde locks...) here’s a blast. Mind you every car, from little 2WD to bigger AWD, feels much the same – kind of like they’re all wearing big fleecy socks whilst herbing around a freshly-polished dancefloor.

But that’s SEGA Rally’s inherent arcadiness shining. It isn’t about simulation, it’s about stimulation (groan). Flinging dirt, mud, snow and having a bloody good go at getting bitumen flying, all for winningness.

Described by SEGA as a cross between the franchise’s last console outing, the confusingly back to the eggy titled SEGA Rally (although to help avoid confusing Americans it had ‘Revo’ appended) and the arcade slickness of SEGA Rally 3, perhaps unsurprisingly SROA comes across like, well, a cross between SR(R) and SR3. Dang!

Modes? There’re three-round challenges, one-off arcade blasts, time trials and local two-player. But wait, there’s more! You also get up to six players hooning simultaneously online. Putting aside some lobby inadequacies, get some humans happening and you’ll experience much more aceness than facing AI adversaries. The latter are more rubberbandy than the Rubberband Man of which the Spinners crooned – you’ll whomp through the field only to have one bastard that’s almost impossible to git. But hey, challenge ain’t meh.

There are only five tracks, and hardly a fleetacular vehicles selection, but faves including the Evo and Rex are present for the revving. Classic arcade behind car view is default, but for added thrills we recommend plugging into bumpercam.

Surprisingly low-key in the voiceover department and lacklustre navigationally, otherwise SROA offers a pretty fab(ia) faithful arcade experience. Czech please...

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