review
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POSTED 11/3/16


STREET FIGHTER V

Capcom



Thigh voltage sock and ragdoll...

In these days where sequels arrive so quickly that you’ve likely not finished one before the next hits, it’s refreshing that we’re only up to the fifth iteration of Capcom’s venerable brawler Street Fighter after 29 years.

So it’s surprising then that SFV is, well, vastly unfinished. Of course Capcom have promised all manner of free updates as time marches on – and we hope that they’re substantial, for what’s here isn’t exactly beefy (except, of course for Chun-Li’s ever-expanding thighs – yes, we’re fixated).

Let’s start with the fighter roster. As it stands there are 16 fighters. Yep, just 16...

If you prefer single playing rather than taking chances with online riffraff then there are story modes. Each character has one – complete with opponents so stupid that you can whomp them with your eyes shut. We know, we tried it. At least the traditional arcade mode will make up for that, won’t it? Well it would should it actually exist...

Yes, stupefyingly there’s no sign of what made the series THE classic arcade fighter. You can do it if you have a partner present locally (you can also play SFV one-on-one – WOOF!), but if you’re solo then nada.

Putting this massively bummertastic annoyance aside, when you do play there’s a new system called, appropriately, the V-System. Punning it up on the Roman numeral side, and adding a bunch of individual moves to that teensy fighter roster, it adds lots without inducing manic combo-memory stress. Between ‘V-Skills’, ‘V-Triggers’ and ‘V-Reversals’ the key word is ‘V-Ariety’. Now there’s a fun idea – Street Fighter Ghibli!

The fighting is ace, but until there’s a decent solo player option SFV will get dusty on many a shelf. Just like our PS3 Qanba stick, which doesn’t work despite supposed provision for such implements of destruction.

When it’s actually finished SFV just may be incredible – naturally we have thigh hopes...

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.