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POSTED 11/3/16

STREET FIGHTER V
Capcom
   


Thigh voltage sock and ragdoll...
In these days where sequels
arrive so quickly that you’ve likely not finished one before the
next hits, it’s refreshing that we’re only up to the fifth iteration
of Capcom’s venerable brawler Street Fighter after 29
years.
So it’s surprising then that SFV is, well,
vastly unfinished. Of course Capcom have promised all manner of free
updates as time marches on – and we hope that they’re substantial,
for what’s here isn’t exactly beefy (except, of course for Chun-Li’s
ever-expanding thighs – yes, we’re fixated).
Let’s start
with the fighter roster. As it stands there are 16 fighters. Yep,
just 16...
If you prefer single playing rather than taking chances with online
riffraff then there are story modes. Each character has one –
complete with opponents so stupid that you can whomp them with your
eyes shut. We know, we tried it. At least the traditional arcade
mode will make up for that, won’t it? Well it would should it
actually exist...
Yes, stupefyingly there’s no sign of what
made the series THE classic arcade fighter. You can do it if you
have a partner present locally (you can also play SFV
one-on-one – WOOF!), but if you’re solo then nada.
Putting
this massively bummertastic annoyance aside, when you do play
there’s a new system called, appropriately, the V-System. Punning it
up on the Roman numeral side, and adding a bunch of individual moves
to that teensy fighter roster, it adds lots without inducing manic
combo-memory stress. Between ‘V-Skills’, ‘V-Triggers’ and
‘V-Reversals’ the key word is ‘V-Ariety’. Now there’s a fun idea –
Street Fighter Ghibli!
The fighting is ace, but
until there’s a decent solo player option SFV will get
dusty on many a shelf. Just like our PS3 Qanba stick, which doesn’t
work despite supposed provision for such implements of destruction.
When it’s actually finished SFV just may be
incredible – naturally we have thigh hopes...
 
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