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POSTED
24/9/15
SKYLANDERS SUPERCHARGERS
Activision
Oh
set me up with the islands in the sky, that’s where I’m gonna go
when I die...
Damn, I’ll be poor even in death!
Yes,
Activision’s ingenious money-suck enters a fifth iteration, but what
makes this infinitely less nefarious is that their games at the core
of this “toys to life” thingy are rather great.
For the
ostriches amongst you, we’re basically talking Ratchet & Clank
in a less spacey, more fantasy-based universe. Oh, to have
Ratchet & Clank toys with computer chips up jammed their
clackers... But we digress.
The big pull this year is added
vehicular action. Be it land (included), sea (sold separately) or
air (sold separately), there’s a whole racing element added to the
platforming environment. The figures don’t fit into the vehicles
though. Meh.
When it’s propelling forwards Mario Kart
style it’s a little wibbly, but you’ll adjust. When it’s in a
platformy arena setting, however, the controls are totally stuffed.
We’re stunned that something which Disney Infinity mastered
instantly is so broken here.
Still, even with its third
iteration DI mangled online, yet it’s something that
SuperChargers nails straight up. Kart against friends locally
or anybody online, or play the meat and potatoesy game
cooperatively. It just works – and it isn’t sold separately.
The story? That Kaos dude’s back, this time with hyper-evil weapon
the ‘Doomstation of Ultimate Doomstruction’. We’ve a feeling that
maybe, just maybe, it will epically fail...
Anyway, as we’ve
come to expect from Skylanders, SuperChargers
offers great gameplay with a whole bunch of access gates that
require extra toy outlay to play – but they add gameplay rather than
being required to finish the game. The only issue is that Disney,
amiibo and now LEGO Dimensions offer arguably more
appealing toys.
Ignoring figure appeal and creativity options
to just judge gameplay though, save for the vehicular control
disaster Skylanders is the place that’s the best.
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