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POSTED
4/10/14

SKYLANDERS TRAP TEAM
Activision
        


We’re
not really ones to gossip, but gee that Lara Croft chick gets
around.
What’s that? “Doom Raiders”? Oh...
Anyway, the
Skylanders – those fantasy creatures with computer chips stuck to
their bottoms - are back. This time they’ve a new shtick, and that’s
the ability (and necessity) to trap Doom Raider baddies that’ve been
busted out of Cloudcracker Prison by a dingbat with severe short man
syndrome named Kaos who aims to take over Skylands. Silly billy!
The trapping’s super-cool though. Defeat a creature in the game
and insert the correct elemental style of trap into your USB
doobrie/Traptanium Portal – be that fire, mountain, leaves, cogs,
droplet, squiggle, skull or diamond thingy - and it’ll woosh from
screen to doobrie, vocally protesting all the way. We’re not kids
anymore, but if we were we’d have wet ourselves over the sheer
coolness of this.
We didn’t have many friends growing up...
So, once you defeat and catch these nefarious types, you’ve mind
control power (or summat) over them, allowing you to flip between
them or your Skylander to further main or side questing. Obviously
different characters have different abilities, so strategy comes
into play. As it does with basic puzzles which become less basic as
you progress.
Despite regular play pauses for overblown talk
and cutscenes, this fourth Skylanders revisits everything
everybody loved about past
ones – mercifully including older, way-too-expensive figurines -
and adds the supreme coolness of the aforementioned talking portal
jail thingummy.
The starter kit delivers just two Skylanders
and two traps keys, leaving six elements to purchase separately to
100% proceedings. This sucks, but is the way of today’s world. So,
beware that initial monetary investment could easily quadrupleise if
your kids (or you, ahem) become addicted.
Still, despite the dubious cash grab
mentality, Skylanders: Trap Team really is a
hyper-polished, fun and addictive game.
Hey, just ask Lara!
 
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