SLEEPING DOGS: DEFINITIVE EDITION
Channel 9! Judging by recent output, you’re running out of ideas for
Underbelly, so why not go bonkers in Hongkers?
Too late! Squeenix got there first, and they’ve pulled it off in
cooler style than you former Bendigo Street residents ever could’ve. This isn’t to say, however, that Sleeping Dogs doesn’t
boggle the mind with some insane OTTness amidst the rampant
It’d be easy to dismiss this as Grand Theft Auto: Hong Kong,
and anybody who reckons that it could exist without Rockstar’s
venerable celebrations of all things criminality would be, well,
nongish. That being said – or typed - unlike that
cigarette-reeking vacuum-bonce in high school who’d sit beside you
just to copy your test answers, Sleeping Dogs doesn’t settle
for slavish replication.
In particular, the locale’s neon and Toyota Crown taxi-infused Asianicness inspires, from basics such
as focus on martial artsy
combat rather than gunplay (although that comes), to going karaoke
on The Clash while cleansing scum from a nightclub.
You see, you’re not just crookgasmic, you’re actually a cop doing the
double agent thang, infiltrating the Triads to kablooey them from
within. This adds intrigue, as goodie and baddie actions both reward
in their own ways.
Anyway, after an occasionally interactive intro, it’s meat and
potatoes time (sorry mungbean-snuffling vegies). Yep, an open Hong Kong-inspired
world (it isn’t real map centimetre perfect) appears, stuffed with
main and side missions, things to tackle on foot, things to tackle
on wheels, amusing diversions and noodles – erm, oodles - of shiny
Going all now-gen brings resolution-a-gogo,
handfuls of welcome gameplay tweaks and stuff that was previously
DLC as standard. Nice!
Don’t pause to ruminate upon the many contradictions inherent in
your cop/baddie objectives (it’s a game for
fuck’s sake!) and you’ll get one hell of a kick out of
Sleeping Dogs. Woof!