review
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POSTED 7/10/10


SONIC ADVENTURE

SEGA
PS3/PSN (also on Xbox 360/XBLA, Dreamcast)

“You can’t go home again” – wise words from that master of classic literature, DJ Shadow. The meaning being, at least as we read it, that we often deify stuff from our past, only to receive a rude fliddadit to the phizog when revisiting. Discovering that, well, actually it was a bit shit.

Welcome to Sonic Adventure, the first Dreamcast game given a reinvention on the hip, funky, swank ‘n’ happening machines of today. Actually, ‘reinvention’ isn’t strictly correct, as it appears to have just been plopped lock, stock and 4:3 fizzling barrels via an emulator. Party like it’s 1999, with huge tracts of nothingness on either side of an old school sized screen within a new school sized one. Woo!

Ah, but it was the cool 3D Sonic game, as distinct from the ones that made the blue hedgehog blush, yeah? Well, it wasn’t as suckulacious as many that followed, and hey, it’s the best selling Dreamcast game ever, so it has to be doing something right… ahem. But seriously folks, it took some great ideas – Mario-like 3D adventures for Sonic and crew members mixed with 3Dinated traditional Sonic gameplay – and made a pretty cool game for 1999.

Unfortunately, however, in the glare of 2010 we can’t forgive a camera that’s seemingly controlled by a tripping contortionist, yawning gaps appearing in supposedly solid scenery swallowing us into spiky blue hedgehoggy oblivion and the dodgiest ‘controls’ we’ve encountered this side of breakfast.

With rose-coloured glasses perched jauntily upon our schnozz we were really looking forward to chowing down on Sonic Adventure again. Sadly, however, we must return to those words of Thomas Wolfe (we’re not really that literaturely illiterate). Erm, or was it Charlie Brown?

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.