review
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POSTED 27/5/12


SORCERY

Sony
PS3/Move

Du-u-u-u-u-u-de! Like you’re this sorcerer’s apprentice, right? But you don’t look Mickey Mousey or any of that shit, ’cos that’d be max grody...

Right, Can’t keep that up. Anyway, you’re Tim and Neil’s bro who came too late for Split Enz, or summat, just named Finn – or, perhaps, Funn. You hang with an annoying, goody-goody, talking white ponytailed cat (a feline that may have a secret) and kill time disobeying your wizardly master and stealing his stuff. So, nutshellistically, you’re a wannabe Harry Potter dipshit. When some manky queenie Goth chick decides to suck the daylight from the world though, you trundle into action.

Welcome to what is – despite the Eric banal story - one of the best Move things we’ve played... and we’ve played most of ’em. Whereas, say, Medieval Moves gave the player all the freedom of being manacled, nail-gunned to a plank of wood, set in concrete and then super-glued to something more immovable than Julia Gillard’s bullshit stance on same-sex marriage, Sorcery lets you loose.

Well, more specifically, you get to roam about a partially on-rails landscape, Navcon or Dualshock in left hand (we recommend the former), and wand (aka Move) in your right (unless you’re a mollydooker, natch), flinging spells with gay abandon, gathering tweasure, mending broken stuff and puzzling. You even build Stone Henge in case Spinal Tap pop by. It works! It requires some skill! Yay!

You start off turning sheep into little piggies crawling in the dirt, and progress to zottinating hench-things like not-so-groovy ghoulies and magic nose goblins, through to big bossy beings like a banshee that certainly ain’t one of Siouxsie’s mates.

Another boon of progression – but non-moustachioed - is your alchemistic development (Annyong?!). Mix a spell, combine with another, power up, then whomp that mother...

Dust off that Move dudes, this one’s gnarly, yo!

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.