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			POSTED 3/2/12
 
  SOULCALIBUR V
 
 Namco 
			Bandai
 PS3 (also on Xbox 360)
 
 
  
			 
			
			Five! 
			Five! Five! Five! Let’s sing a song about five. How many is five?
 Uh, one more than four, one less than six – duh! Still, if you 
			inhabit the world of SoulCalibur, you’re forgiven if 
			confused, as what’s labelled with a five – or, if you wish to get 
			technical, a big Roman numeralic V – is actually the sixth main 
			instalment in the series of lore-laden fisticufftaculars.
 
 Story-wise – if anybody cares over going the biff - things catapult 
			some 17 years on. Sophitia’s an oldish bag now, so her son 
			Patrokolos takes over the family business of deadly fighting 
			prowessiness. His sister Pyrrha’s also somewhere out there, and she 
			too has a natty way with the punching and kicking and ducking and 
			weaving and swording and na-hey. You’ll discover this as you 
			occasionally flick-boing between the two characters.
 
 Modes aren’t exactly bountiful, with only the basics for solo 
			brawlers to get busy with. As always, mastery of combos is key to 
			getting past early levels anywhere other than within a body bag, so 
			training’s a wise move. Yes, those whose sole strategy is to go the 
			mash, to go the button mash, will have fun fleetingly. But without 
			deigning to actually learn anything they’re doomededer than an ocean 
			liner called Hindenburg – or, indeed, a blimp christened 
			Titanic.
 
 Visuals are sumptuous, and one of the keys to the SoulCalibur 
			experience, music, doesn’t disappoint. As always, there’s a teensy 
			whiff of RPG, as you level-up gradually by nabbing XP points through 
			successful opponent pulpination. Character creation offers a 
			veritable cornucopia of possibilities – hey, why say ‘heaps’ when 
			more syllables are available?
 
 Those who can hack the inevitable idiocy of online encounters will 
			benefit more than solo buffs, but otherwise SCV gets the 
			balance right for newbies and oldies alike – even though they’re 
			actually nothing alike. Erm, it’s not easy being green...
 
 
     
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