review
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POSTED 9/5/13


SOUL SACRIFICE

Sony

Vita

Give me forbidden places, all your tales untold. Give me ever and always, ever and always, body and soul...

It just seemed right to start with The Sisters of Mercy for this experience, although given further thought they may be a tad too cheery. Ah fuck it, we’ve typed it now.

Soul Sacrifice takes several cues from Capcom’s venerable RPGish Monster Hunter, adds a dash of actiontastic Devil May Cry, inserts extra grind and gives players a bounty of weapons that are magical rather than something you’d cut yourself with horrendously if handled sloppily.

You’re a nattily customisable prisoner, interned within a bony cage and heading for death row – or something really bloody and hurty at the very least. It’s almost ouchy time when the Librom – a living, talking book that resembles remnants of a Mortal Kombat sesh left hanging around in the Vita’s memory - commences casually chatting to you about absorbing memories from some old sorcerer or other. Hey, anything beats pain, yeah?

So begins a trundle-intensive sortie, reliving quests from within the book when you soon realise something shitty. You’re still in for a whole mega-bulk burden of pain.

That magic? Manage it carefully, for as you lob it purposefully at innumerable gruesomely icky mutated blobby foes you realise that longevity wasn’t a key goal in its creation. Then there are painful decisions upon murderfying one of those GIMBFs – save or sacrifice? You can opt for boostastical life or magic power, but fail to juggle decisions properly and you'll cop it – oh man, that’s way too much pressure!

OK, so not recommended if your name’s Tweek, but if you dig co-operative monster mashing online, or just wanna sulk on your own with your demons, there are worse ways to experience the dark side. Yesterday, today or tomorrow.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.