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			POSTED 
			9/5/13
 
  SOUL SACRIFICE
 
 Sony
 Vita
 
 
  
			 
			
			Give 
			me forbidden places, all your tales untold. Give me ever and always, 
			ever and always, body and soul...
 It just seemed right to 
			start with The Sisters of Mercy for this experience, although given 
			further thought they may be a tad too cheery. Ah fuck it, we’ve 
			typed it now.
 
 Soul Sacrifice takes several cues from 
			Capcom’s venerable RPGish Monster Hunter, adds a dash of 
			actiontastic Devil May Cry, inserts extra grind and gives 
			players a bounty of weapons that are magical rather than something 
			you’d cut yourself with horrendously if handled sloppily.
 
 You’re a nattily customisable prisoner, interned within a bony cage 
			and heading for death row – or something really bloody and hurty at 
			the very least. It’s almost ouchy time when the Librom – a living, 
			talking book that resembles remnants of a Mortal Kombat 
			sesh left hanging around in the Vita’s memory - commences casually 
			chatting to you about absorbing memories from some old sorcerer or 
			other. Hey, anything beats pain, yeah?
 
 So begins a 
			trundle-intensive sortie, reliving quests from within the book when 
			you soon realise something shitty. You’re still in for a whole 
			mega-bulk burden of pain.
 
 That magic? Manage it carefully, 
			for as you lob it purposefully at innumerable gruesomely icky 
			mutated blobby foes you realise that longevity wasn’t a key goal in 
			its creation. Then there are painful decisions upon murderfying one 
			of those GIMBFs – save or sacrifice? You can opt for boostastical 
			life or magic power, but fail to juggle decisions properly and 
			you'll cop it – oh man, that’s way too much pressure!
 
 OK, so 
			not recommended if your name’s Tweek, but if you dig co-operative 
			monster mashing online, or just wanna sulk on your own with your 
			demons, there are worse ways to experience the dark side. Yesterday, 
			today or tomorrow.
 
 
     
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