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POSTED
19/9/13
SPARKLE
10tons Vita/PSN
Seriously, games devs really overcomplicate things sometimes.
Ruh-roh! The light’s gone from Crowberry Woods! Now, any normal
person would just flick the light switch to the ‘on’ possie and get
on with life. But no, here you have to orb-sling to smash evil balls
of colour before they overrun the place. A place that also has big
mofo mushrooms.
We’ve only one thing to say for this
convolution of the simple matter of letting there be light – YAY!
You see, we can’t go any further without mentioning the ‘P’ and
‘Z’ words. Of course, they would be ‘Puma’ and ‘Zopcap’. Erm, hang
on...
Yes, while other than Plants vs Zombies, which
is likely available for our hairdryer it’s so omnipresent, Popcap
have inexplicably shunned the goodness of Vita. No Peggle,
no Bejeweled, no fucking Zuma. Bastards! But
Zumaholics can thumb their noses at their former dealers – yes,
former - as the lovely 10tons people have, umm, “taken inspiration
from” (yes, that’ll do nicely) Zuma and delivered the
curiously titled Sparkle. It has nothing to do with the My
Life Story song, and couldn’t be better if it did.
Through
100+ squiggly mazes you hurl coloured balls at one, two or three
streams of other coloured balls, as they trundle increasingly
speedily towards black holes that signify death – for you. Power-ups
that pop hither and thither can help, although do you go for them
and break your chain, thus slowing down your completion time (and
likely pissing off Fleetwood Mac)?
The introductory
difficulty is challenging – and lives are limited. If you cark it on
the final level (you will) and need to restart you’re skipped five
levels back. ARGH! But, destroy the vortex and ensuing difficulties,
although obviously more challenging, offer an unlimited lives
option. Shame there are no real scores to beat though – oops.
Let’s uncomplicate. Zuma (and puzzler) fans, get this!
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CLICK
THIS!
CLICK
THIS!
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