Aqua’s not the most common videogame colour, despite being closely
related to Commodore’s classic cyan. Starhawk has lots of
aqua. Serious amounts. Hell, if Starhawk had any more aqua
its theme tune would be ‘Barbie Girl’.
Sorry if we’ve earwormed you, but it’s better than having our backup,
Elton’s ‘Blue Eyes’, burrowing through your synapses. Really.
Anyway, this Starhawk thing’s the successor to PS3 Warhawk,
which harks back, at least nomenclaturely, 17 years to the original
PlayStation. We played that lots. Fuck we’re old. Wha-wha-whassat?
Good news everyone! Unlike the last Warhawk, those who prefer
flying solo can actually play Starhawk, as there’s single
player campaigninating. It’s not particularly super-long or
particularly super-ace, but it’s there. You clamber through a story
involving people with Smurfs for eyes or something (OK, a space
cowboy power struggle – literally, as you go all
shooty-shooty-BLAM-BLAM over ‘rift energy’) in various third-person
guises. Trundle around on foot, herb about in/on machines seemingly
procured from Mad Max’s garage sale, graduate to dog-fighting in
them spaceship thingies, then mix it all up.
It’s cool fun, magnified up to 32-fold when you mosey online and
play against real space soldier types. Well, geeks like you, sitting
on similar couches, munching similar munchies and downing similar
bevvies while pretending to be space soldier types. Not that there’s
anything wrong with that, natch.
It’s super-playable, has shitloads of weaponry, gives guidance
without grabbing your handie-wandie and dragging you from Point
Outset to Point Target, plus there’s an extremely natty tower
defence thing happening – press a button and various structures like
walls and launch pads are erected before your very (blue) eyes.
If you dig multiplayer then you’ll dig this. Soloists not so much,
but you’ll get tonnes of aqua and possibly even a hankerin’ to watch