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POSTED 8/4/15


STEALTH INC 2: A GAME OF CLONES

Curve Studios



You’re sneaky. Well, not necessarily you, but you when you take on the role of this game’s protagonist.

Or maybe you’re sneaky anyway? Meh, it’s none of our business.

What is our business, however, is writing about games. Stealth Inc 2: A Game of Clones is a game, so we’re writing about it. You can tell it’s a game, because it has the word within in its title.

It also has a ‘2’ in there, which is as good an indicator as any that this is a sequel. Not surprisingly, it is, following on from the rather fabby (and similarly puntastically titled) Stealth Inc: A Clone in the Dark. You can read our thoughts on that here, which may save time as they’re essentially our thoughts on this.

Yep, we’ve been splorping out more padding than you’d find on a plushie sumo wrestler, and you’d be right. Why? Well, as alluded to at the endy bit of the previous paragraph, basically this is more of the same – not that’s there’s anything wrong with that when the thing that it’s more of the same of was good, and remains as such in sequeltastical form.

You’re still a clone. You’re still trying to escape a testing facility. You’re still dealing with numerous switch and other puzzles. You’re still being stealthy (again, please see the title). You’ll still replay levels over and over until you don’t fuck them up completely. You’ll still find it a tough, well, bastard.

But there’s added narrative, funky new devices to play with (as well as those titular clones) and, of course, 60 new chamberistic levels to badger your brain with.

If you’re soft, this’ll break you. If you’re hard, it’ll likely sprain the odd limb. But if you’re truly sneaky you’ll relish riding into the danger clone...

Damn, we really cloned this one in.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.