STRIKE SUIT ZERO: DIRECTOR'S CUT
Born Ready Games
Spaceship! Spaceship! SPACESHIP! SPACESHIP-SPACESHIP-SPACESHIP!
retrospect this probably wasn’t the best game to give our guest
reviewer, Benny from The LEGO Movie.
But, if like
Benny, you dig spaceships and plenty of them, you’ve come to the
right place. Strike Suit Zero’s full of them. It takes
several cues from past space shooty/strategy outings like Elite,
Wing Commander and some Star Wars ones, then mixes
in a touch of Transformers (that’d be the ‘Strike Suit’
But first, the all-important exposition. It must be
all-important, as it gobbles valuable could-be-shooting time upon
start-up. It’s the future, Earth’s colonised oodles of other
planets. Alien tech’s found, Earth gets protective, colonies get
shirty, shootiness abounds. That’s it, more-or-less – and in lots
less time than it takes in-game, although that English accent is
Played with a behind spaceship view or from
within, the first thing you’ll likely notice is that your craft
looks like a fish and moves like a fish, but steers like a cow. You
twiddle the two analog sticks to get around, yet despite
interminable tweaking we never quite found it comfy. Flying upside
down is headache-inducing! Still, others are likely more
Skywalkeresque than us... The titular Strike Suit, however, is cool,
if not jarring. You just kinda float in space, demolishing hordes of
rogue spaceships with gleeful Armageddonistic abandon.
we say hordes, we mean it, man. Also droves, swarms, crushes, mobs,
crowds and even multitudes. Upon undertaking a mission, generally
involving escorting, assaulting or dogfighting, you’ll be
overwhelmingly assailed. Like a Status Quo track, it just never
seems to end. Janeway, stop this crazy thing!
proceedings commence engagingly (save for those fucking controls),
soon – facing yet another seemingly endless stream of spaceships
dedicated to deadinating you - yawn-stifling becomes a primary
That just ain’t right when you’re dealing with
the coolest things ever – spaceships.