The Game Atelier
it comes to sciencematific stuff, we’re not too flash. Still, even
we know that sun hitting clouds doesn’t cause rainfall. So, the
basic premise of SunFlowers is crap – but mercifully the
First up, you’ll need to sit and rotate your Vita. Or stand if you
prefer. We’ve done much less awkward things, but you’ll hopefully
reach some sort of vaguely coordinated truce with the OLEDified
beastie. Next, go to ‘options’ and change the firing controls, for
as it comes you use touch for moving, shooting AND dealing with
annoyances. It’s broken, and you’ll have more unintentional shots
going down than at a drink spiker’s ball. Of course, changing firing
to the only alternative – shoulder buttons - opens up a whole new
world of required contortionism...
Hmm, we jumped ahead a bit. Anyway, this is an alarmingly cheerful
affair which looks remarkably ‘casual’, and in many ways it is. You
control the sun (insert despotic ”BWAHAHA!” here – oh wait, we
already have), sliding it left and right across the screen’s top
hurling sunbeams earthwards. If they hit happy clouds, they form
rain, which duly falls to ground and grows seeds into glorious flora
– 330 different types in two worlds, no less. That’d keep Mum busy.
Let a sunbeam hit anything plantastic though and it’ll sizzle then
shrivel up, unless given some H20 lovin’.
Basically, it’s an upside down Space Invaders meets
Frogger meets Dig Dug kinda thing, but with a lick of
originality on top. As you improve, grumpy clouds cause havoc, as do
stupid Vita-workout contrivances such as a huffed-up screen that
needs wiping with your finger, ice blocks, leaf attacks and needing
to point the thing at a light source. Did we mention these are
For $5 SunFlowers is fiendishly, cruelly and time-suckingly
addictive, despite its repetitivitinessousity. All that we’re
saying, this game is worth playing, over and over again...