review
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POSTED 2/9/13


SUPERFROG HD

Team 17
Vita/PSN + PS3/PSN

We all know the tale of the prince being turned all froggy. A jealous wicked witch who, with crush unrequited, goes the zap and makes the royal one all amphibious, before kidnapping his girlfriend. Who’s a princess, natch.

However, this tale is different. How so? Thanks for asking! This conjured former tadpole that isn’t, as he avoided polliwoggishness by going straight from princeliness to Freddodom, isn’t just any old frog. He’s super! He must be, he has a cape, and the game is, of course, called Superfrog. Duh!

Now that his super qualifications have been firmly established, what of the game? Well, some may find things a tad (heh) familiar, as Superfrog first appeared on the Amiga way back in 1993. If you don’t know what an Amiga is then that’s what Google’s there for. Well, actually it’s there to spin megabucks for Larry, Sergey and its many shareholders, but it is also quite handy for checking stuff.

Anyway, Superfrog HD is a gussied-up classic 2D platformer. Think of Mario’s old 16-bit exploits, then think again about Sonic’s sorties, for this is more akin to them (but greener). Six typical platform-stuffed worlds, 24 levels, 24 remixes thereof, time trials and a level editor all beam beamingly from the menu. Also, in a feat of interesting and rather neat, the game’s buy-one-get-both nature allows you to use the Vita version to control the PS3 one.

If you revere old school platformers that look and play like old school platformers then there’s much to like, although collision detection can be frustratingly finicky and Superfrog himself has a habit of croaking from overenthusiastic slip-sliding. I guess we would too if we were all slimy and salientian though.

Superfrog HD isn’t the most ribbiting platformer around, but get started and you’ll likely find that time flies...

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.