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POSTED
2/9/13

SUPERFROG HD
Team 17
Vita/PSN + PS3/PSN


We
all know the tale of the prince being turned all froggy. A jealous
wicked witch who, with crush unrequited, goes the zap and makes the
royal one all amphibious, before kidnapping his girlfriend. Who’s a
princess, natch.
However, this tale is different. How so?
Thanks for asking! This conjured former tadpole that isn’t, as he
avoided polliwoggishness by going straight from princeliness to
Freddodom, isn’t just any old frog. He’s super! He must be, he has a
cape, and the game is, of course, called Superfrog. Duh!
Now that his super qualifications have been firmly established,
what of the game? Well, some may find things a tad (heh) familiar,
as Superfrog first appeared on the Amiga way back in 1993.
If you don’t know what an Amiga is then that’s what Google’s there
for. Well, actually it’s there to spin megabucks for Larry, Sergey
and its many shareholders, but it is also quite handy for checking
stuff.
Anyway, Superfrog HD is a gussied-up classic
2D platformer. Think of Mario’s old 16-bit exploits, then think
again about Sonic’s sorties, for this is more akin to them (but
greener). Six typical platform-stuffed worlds, 24 levels, 24 remixes
thereof, time trials and a level editor all beam beamingly from the
menu. Also, in a feat of interesting and rather neat, the game’s
buy-one-get-both nature allows you to use the Vita version to
control the PS3 one.
If you revere old school platformers
that look and play like old school platformers then there’s much to
like, although collision detection can be frustratingly finicky and
Superfrog himself has a habit of croaking from overenthusiastic
slip-sliding. I guess we would too if we were all slimy and
salientian though.
Superfrog HD isn’t the most
ribbiting platformer around, but get started and you’ll likely find
that time flies...
 
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