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			POSTED 30/4/11
 
  SUPER MEAT BOY
 
 Team 
			Meat
 Xbox 360/XBLA (also on PC)
 
 
  
			 
			
			We were raised 
			under near order of death not to play with our food so, much like 
			BurgerTime, Super Meat Boy has us thrashing about 
			somewhat helplessly in Quandaryland.
 For you're a piece of meat... and so’s the character you control in
			SMB (BAM!). Looking very much like Roger Hargreaves’ Mr 
			Strong sans perky hat, he’s an anthropomorphised cube of red meat 
			out to save his beloved Bandage Girl from the clutches of the rather 
			nasty – apparently - Dr Foetus.
 
 Yep, if you hadn’t guessed, it’s an indie game. We came to it rather 
			late, so its reputation as a primo example of aceitude when it comes 
			to 2D platforming preceded it. But we’ll be fucked really hard if we 
			know why (oh well, nice to get some – rough or otherwise - after 
			somewhat of a drought, we guess).
 
 Super Meat Boy could easily be a C64 or Spectrum game for all 
			its lack of smooth. Sure, it packs a fuckload of levels and arsingly 
			hard boss battles, but it artificially prolongs its life via 
			bullshit difficulty. Cubular you must traverse from A to B without 
			being sliced, diced, mushed, crushed or otherwise killeded – not an 
			easy prospect when essentially everything in every level murders you 
			if grazed, sending you back to the start.
 
 As such, SMB wants you to just plod on relentlessly, carking 
			it repeatedly as you attempt to bludgeon your way to the end just to 
			do it all over again on the ensuing level. It’s for masochists by 
			sadists – a perfect match, we guess, if you’re inclined towards the 
			former paraphilia.
 
 But we’re not. Pretty cutscenes may indeed be pretty; however they 
			can’t mask the limitations of SMB that we seem to be 
			pretty much alone in spotting. Meh, pariahs again. Cue splatty 
			rotten shit...
 
 
     
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 CLICK 
			THIS!
 
 
  
 CLICK 
			THIS!
 
 
 
   
			  
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