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POSTED 13/11/10

SUPER SCRIBBLENAUTS
WB
Games
DS


Smartarse bloody game, thinks it’s so-o-o-o-o clever! Well howsabout giving
us a ‘dromedary’ then, huh?! Oh shit…
If you missed 2009’s most original game in Scribblenauts then
not only did you eschew the sheer unbridled joy of rooster hats, you
also missed a cracking puzzle game. The premise was simple; help
your little dude Maxwell solve puzzles by entering words to summon
solutions. Got the gaping-chasm-stopping-you-from-nabbing-a-star
blues? Then conjure a bridge to, uh, bridge said chasm. Genius!
Super Scribblenauts doesn’t just add an adjective to the
title, it also adds adjectival shenanigans to the game play, opening
up oodles of new opportunities for Maxwell-assisting fun. Some can
be helpful – you may need something of a certain colour, so you’ll
enter ‘red herring’, or you can just piss-fart about and make
everything zombiefied (‘zombie church’ being a favourite, for no
apparent reason other than we’re weird).
As you voyage through 120 puzzles, you soon realise that there are
several ways of accomplishing tasks. Venturing back to that gaping
chasm, sure you can build a bridge – or even a series of bridges if
it’s decidedly gapey - however you might also conjure up a jetpack
for Maxwell and just shoom over it. Chasm, schmasm!
How you progress will depend upon how your mind works. Some puzzles
seemed obtuse to us, whilst we breezed through others. Some were
infinitely simpler than we’d expected, so we we chucked all manner
of complexities at them before the ‘duh!’ moment. But we challenge
you to let any of them beat you… you’ll hammer away until you nail
them.
In a perfect world everybody would adore games like this. If you
have a penchant for puzzlers it’s a must-own, even though it failed
when we tried ‘purple monkey dishwasher’…
 
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