review
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POSTED 13/11/10


SUPER SCRIBBLENAUTS

WB Games
DS

Smartarse bloody game, thinks it’s so-o-o-o-o clever! Well howsabout giving us a ‘dromedary’ then, huh?! Oh shit…

If you missed 2009’s most original game in Scribblenauts then not only did you eschew the sheer unbridled joy of rooster hats, you also missed a cracking puzzle game. The premise was simple; help your little dude Maxwell solve puzzles by entering words to summon solutions. Got the gaping-chasm-stopping-you-from-nabbing-a-star blues? Then conjure a bridge to, uh, bridge said chasm. Genius!

Super Scribblenauts doesn’t just add an adjective to the title, it also adds adjectival shenanigans to the game play, opening up oodles of new opportunities for Maxwell-assisting fun. Some can be helpful – you may need something of a certain colour, so you’ll enter ‘red herring’, or you can just piss-fart about and make everything zombiefied (‘zombie church’ being a favourite, for no apparent reason other than we’re weird).

As you voyage through 120 puzzles, you soon realise that there are several ways of accomplishing tasks. Venturing back to that gaping chasm, sure you can build a bridge – or even a series of bridges if it’s decidedly gapey - however you might also conjure up a jetpack for Maxwell and just shoom over it. Chasm, schmasm!

How you progress will depend upon how your mind works. Some puzzles seemed obtuse to us, whilst we breezed through others. Some were infinitely simpler than we’d expected, so we we chucked all manner of complexities at them before the ‘duh!’ moment. But we challenge you to let any of them beat you… you’ll hammer away until you nail them.

In a perfect world everybody would adore games like this. If you have a penchant for puzzlers it’s a must-own, even though it failed when we tried ‘purple monkey dishwasher’…

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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2014. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.