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POSTED
4/2/14

SURGE DELUXE
FuturLab
Vita/PSN


What’s my view? Well how am I supposed to know?
Write a
review, well how objective can I be? I like to wait to see how
things turn out if you apply some pressure. What happens when you
lose everything? You just start again. You start all over again.
Hey, thanks Maximo Park, you make this reviewing caper all
easy-peasy-lemon-squeezy-like!
But seriously folks, Surge
Deluxe,
which could very loosely be plopped within the ‘connect three’
genre, is all about pressure. Serious pressure. Like, way too much
pressure – not only in the game’s vague story-like justification
(pressure builds, needs releasing, if not you go to hell and you
die), but also in what it does to you.
You’re faced with a
screen full of various coloured square-like objects. Each coloured
square-like object is slightly different for those inflicted with
colour-blindness. Poor fuckers, it’d make it even harder than it
already is! But we digress, for a change. Anyway, the core idea is
to slippedy-slide your digit to link same colours, which makes them
pop off into oblivion. Clear a level and another enters the fray.
The more coloured square-like objects you link, the more you
score. The more funktastical bonus blocks that you include, from
multipliers to linkers to bombs, the even more you score. But don’t
let pressure build too much, or somebody will sound the Octoalert,
you’ll get even more stressed, and often before you’ve any semblance
of clue as to what’s going on you’ll be unceremoniously flicked to
the ‘game over’ screen.
You can play for fun instead of
score, but it’s kind of pointless (figuratively and literally).
Combos are where Surge Deluxe is at, but when everything’s so
frenetic you need to be some sort of Vita-skewed Tommy to become
part of the machine.
Surge Deluxe is fully slick (mate!),
as we expect from the FuturLab fab-maestros, but the fun is fleeting
– it won’t consume you every day...
 
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