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POSTED 5/6/12

TOM CLANCY'S GHOST RECON FUTURE SOLDIER
Ubisoft
PS3 (also on Xbox 360, PC)


War.
It’s complicated.
But we learned most everything we know about it from Daffy Duck, so
if put in a real situation we’d know how to turn our beak back the
right way and that’s about it. All that weaponry stuff? Umm...
There’s fucktonnes of it in this third-person tactical shooterama
with Tom Clancy’s name sticky-taped to it, or at least fucktonnes of
combinations. Pick something shooty, customise it, paint it pretty
(drab) colours then kill somebody. Seriously, if you’re into
fantastical gunnical permutations then your dacksular washing pile
is gonna be huge.
If you’re a singular kind then you hit the campaign with three crack
bots as your buddies. Well, they’re human, but the PS3 controls them
– and by ‘crack’ we don’t mean meth or plumber’s jacksie, rather
highly-trained. Strangely – nay, amazingly - they actually behave as
they should. Intelligent AI? You betcha! Get gunned down after being
too clomp-clomp-clompy rather than stealth-stealth-stealthy and
they’ll cover you, save you, hell, maybe even make you brekkie the
next morning.
It’s all futuristic-like, so you have scads of speccy gadgetry which
Maxwell Smart’s mate Carlson would drool over. One of the specciest
is a motion sensor that outs enemy peeps, even through walls. SPLOT!
SPLOT! SPLOT! Bring on the next evil drug cartel goons… or whoever.
You can even go Steven Seagalgasmic, playing ‘Marked for Death’
tagging baddies before you and squaddies go all shootacular – when
appropriate, natch.
The singular campaign, also playable with allies of choice, is
hyper-fun. Well, in a fucked-up I-just-killed-shitloads-of-humans
kinda way. Go full-on multiplayer and tackle four typical do this,
don’t do that scenarios, assuming that you don’t get saddled with
random international douchewits.
TCGRFS isn’t as “look at me!” as much of its competition, but
that’s a compliment. Think more Black Hawk Down than Rambo.
Sorry Sly.
 
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