PS3/PSN (also on Xbox 360/XBLA, Wii U, PC)
grow up to be, be a spelunker... (Spelunker!)
Yes, it’s time to go down, down prices are – fuck! Ahem, deeper
down, underground, to a dive bar – no, hang on. Umm, a cave, hence
the title we guess, and as things would have it – or as the mad
genius behind this sortie into adventuredom, Ron Gilbert, would have
it - this groundular cavity’s sentient. It talks. In a malevolent,
rather sarcastically-sussed manner.
You’ve seven adventurers to choose from – well, eight if you count
the twins as two, which you really should or they’ll get cranky -
but you only play with three at once. From hicks to chicks with
picks, they’ve each a special talent, and are here for a reason. Cue
dramatic sting... Ow!
Your trio enter a catacombical maze of vastness, housing curios from
castles to rocket silos. You can switch between them at the switch
of a switch. MMMmmm... switchy!
It’s a platformer, but melded with classic point and click
adventuring, just sans the pointy and the clicky. Puzzles are
definitely the order of the day though, from laughingly simple to
obtusely obscure. Still, once you’ve traipsed about enough to solve
the latter type you’ll know what endorphins are.
There is, however, much mindless schlepping. Back and forth, back
and fucking forth, to solve things. There’re also bits you might
waste ages in before realising their current uselessness.
While some sections are set in limestone, others pop depending upon
which characters you’ve plumped for. You may complete the game, but
you’ll have to do it twice more to see all areas. As for different
endings – and trophy whoring - you’ll need even more
Those of little patience would likely prefer slicing up eyeballs –
even their own - but old school adventurers who dig a rather snazzy
platformy smell will wanna be, be a spelunker. (Spelunker!)