roads lead to this! If you have what it takes, you can have it all!
How fast do you want it? Live life a quarter mile at a time!
Feel the speed! Feel the rush! If you ainít out of control, you
ainít in control!
OK, weíre running out of fast taglines Ė
and furious ones, too. But that litany of marketing wank should
provide an inkling as to whatís in store in this car-related
excursion which believes that gluing in myriad RPG elements (save
for dragons) is what petrolheads desire.
elements have been used before, notably in the Need for Speed
series, but the campaign mode here Ė which must be endured to
level-up your (floaty) motorised steeds so as to accomplish anything
- is hackneyed, repetitive and full of flow interruptions. Itís not
what racers want. Freedom and speed is.
Did somebody say
hackneyed? Yeah, we did. Youíre a bloke whose broís killed by a
gangbanger (not in the biblical sense) then framed by a shonky FBI
dude. So, the good FBI spring you from prison for gang infiltration
and dodgy type takedown.
Yecch! Still, beyond lame story
grind and flobbity vehicles thereís good in The Crew,
particularly the utterly massive and gorgeous (unlike the cars Ė
rear vision mirrors donít even work!) map of the USA thatís been
lovingly shrinkydinked to around one percent of reality, while
retaining goodness like gargantuan granite heads and dinky faux
Cruising this open America is splendid Ė but
pointless early, as most challenges Ė and even sightseeing spots
(your collectibles for the evening) - arenít unlocked until... lame
Itís also an MMO of sorts, meaning staying connected.
Meaning real world dipsticks invade. But hey, thatís encouraged, as
youíre supposed to form your own crew. Itís the title, sure, but
is admirable, and The Crewís ambitious. It just needed more
fast and less furious.