THE EVIL WITHIN
was a dark and stormy night...
Something went down at the
local loony bin. You – police dick Sebastian Castellanos - and
partners investigated. Surveillance recordings show voratious,
hyper-speedy, teleportational apparition thingies. You didn’t all
appear to leave...
So begins a seamless widescreen experience
billed as survival horror that actually manages to conjure the odd
undies-soiling moment or three. That’s unsurprising when perusing
the credits and spotting the name ‘Shinji Mikami’. He created
Resident Evil. Enough typed.
Anyway, you escape – for if
you didn’t, this’d be a remarkably short game. There’s no respite
though, for you burst forth into a 2012-like earthquake
hell. If you manage to survive this (hint, you will) you must nut
out just what the fuck’s happening with all the freaky zombiesque
creature business (and beyond) that’s going down around town...
While abundant bloodshed makes Splatterhouse look like
Play School, there’s more to TEW than grotesque
gore-mongering. Play-wise, the focus is very much on stealth and, if
absolutely necessary, combat. There’s something deliciously
satisfying about sneaking up on an icky-goon and slicing their life
away – or, even better, going the flambé. On the flipside, it sucks
to be you when they cotton on to your presence and deaden you before
you can emit a feeble “Eep!”
Meanwhile, the usual shit you’d
expect happens. Upgrades to weapons and abilities, nabbing fodder
for those weapons and yoinking maps and stuff.
any more story would be a bummer if you’re you. You are you, so
we’re not going to bum you out. We’ll just mention the words
‘medical’ and ‘experiments’ and leave it to you to maintain control
of your bodily functions should you have the ticker to take on all
that is The Evil Within.
Exciting, scary, clichéd,
predictable, unpredictable, occasionally really frustrating – yet
the truth is out there. But, can you handle it?