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POSTED
10/8/14

THE SWAPPER
Curve Studios
       


You’re going to die...
Once in this lifetime, innumerable
times in The Swapper.
It’s not about a footy card
collector, somebody who replaces bulgy rubbish bags with empties or
a transformer trying to avoid litigation. It’s about you, clones of
you, puzzles and stuff.
Imagine if Metroid’s Samus
had a serious Ripley fixation, mind-melded with GLaDOS, got booted
to the farthest reaches of deepity-deep space and had to solve
increasingly brain-boggling puzzles to escape a blasted spaceship
and the desolation within.
That’s a simple précis of what’s
happening in The Swapper, but there’s much more at play.
You can’t just lumber along jumping everywhere that you need to
jump. Well, not without help from an experimental doobrie that
allows you to clone yourself up to four times at a time. Can’t reach
that platform? Clone a you up in the air, switch into it, fwoosh
another clone into existence now that you’ve line of sight over that
pesky platform, switch into it then land safely. You just killed
yourself, twice.
Putting aside all manner of existential
angsty mishegas that may floddop through your mind should it have a
deep end in which thinkular stuff can paddle, more simply The Swapper’s a
brilliant – albeit brief - puzzler. Things start reasonably easy. Then – about two
minutes into proceedings - they get harder. Then harder. Then
harderer. Then hardererer...
It’s reasonably steady
progression-wise though, as new tricks ‘n’ tactics are introduced.
It’s also
pretty – in a deserted space station metal-versus-nature kinda way,
of course. This visual lushness is accompanied by a slightly creepy,
very organic soundtrack (in the true sense of the word, that’s not
us being smart arsey in implying there’s Hammond all over it). If
you dig atmosphere, The Swapper oozes it.
So it
could use some soft toilet paper...
 
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