Youíre going to die...
Once in this lifetime, innumerable
times in The Swapper.
Itís not about a footy card
collector, somebody who replaces bulgy rubbish bags with empties or
a transformer trying to avoid litigation. Itís about you, clones of
you, puzzles and stuff.
Imagine if Metroidís Samus
had a serious Ripley fixation, mind-melded with GLaDOS, got booted
to the farthest reaches of deepity-deep space and had to solve
increasingly brain-boggling puzzles to escape a blasted spaceship
and the desolation within.
Thatís a simple prťcis of whatís
happening in The Swapper, but thereís much more at play.
You canít just lumber along jumping everywhere that you need to
jump. Well, not without help from an experimental doobrie that
allows you to clone yourself up to four times at a time. Canít reach
that platform? Clone a you up in the air, switch into it, fwoosh
another clone into existence now that youíve line of sight over that
pesky platform, switch into it then land safely.
You just killed
Putting aside all manner of existential
angsty mishegas that may floddop through your mind should it have a
deep end in which thinkular stuff can paddle, more simply The Swapperís a
brilliant Ė albeit brief - puzzler. Things start reasonably easy. Then Ė about two
minutes into proceedings - they get harder. Then harder. Then
harderer. Then hardererer...
Itís reasonably steady
progression-wise though, as new tricks Ďní tactics are introduced.
pretty Ė in a deserted space station metal-versus-nature kinda way,
of course. This visual lushness is accompanied by a slightly creepy,
very organic soundtrack (in the true sense of the word, thatís not
us being smart arsey in implying thereís Hammond all over it). If
you dig atmosphere, The Swapper oozes it.
could use some soft toilet paper...