THE WALKING DEAD: SEASON TWO
darlin’, oh my darlin’, oh my darlin’ Clementine...
haven’t transmogrified into Huckleberry Hound, we’re talking about
the little girl from the first
The Walking Dead season of five games and stuff like
Unlike many, she survived the zombieriffic
onslaught to live for a second season. She’s also you in this
further five episodes, based more on the original graphic novelistic
comic rather than the TV series.
You basically start in the
toilet, and things get worse from there. Which is about all that
we’ll say that’s even vaguely story-specific, for spoilers aren’t
our bag baby. Despite any contradictions looking at our car may
If you’re muttering syllables along the lines of,
“Huh, snuh, wha now?” at this juncture, you’re obviously not
familiar with this modernised take on the classic graphic adventures
made awesome by the likes of Sierra and LucasArts back in the 1980s.
Lotsa story, lotsa graphics, outbreaks of moving, regular
interjections to pick from a tree of stuff to say, plus – as it’s
the 21st century - quick time events.
If you haven’t played
the first season then the two-minute recap that’s included here
really isn’t enough, so get that and complete it first. Despite the
odd bits of clunk, the involving story and its depth of emotion are
worth the relatively small price of admission. Plus this one will
make a fuckload more sense following on.
It continues the
“all the feels” (we’re hip with the cool lingo, daddy-o) vibe of the
first, and manages to add more, mainly because you’re now looking at
the world from the point of view of a very scared and scarred little
girl who’s experienced way more than any child should.
don’t shed a tear playing this then we won’t cry for you, you’re