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POSTED
10/3/14

THIEF
Square Enix
      


Ooh,
shiny!
It’s easy to get distracted by twinkly baubles in this
first-person stealth-’em-up, and getting distracted means getting
dead, as somebody yells “Stop, purloiner!” or similar and gets all
bashy-uppy on your arse – and assorted other anatomical bits. You’ll
then be told you’re dead. The dead’s in red for emphasis. So you’re
dead and red. Bertrand Russell would be suitably flummoxed.
Anyway, you’re the singer from Midnight Oil. Having fallen on hard
times as royalties have dried up and all that can be said of your
political career is “What career?” you’ve turned to nicking stuff.
You’re hanging with a goth chick, no doubt attracted by the
sentiment that ‘Beds are Burning’. But then she finds some ritual Da
Vinci Code-worshipping Jawa thing going down and gets all
glassy-eyed...
To be a good thief you need stealthiness.
Garrett has it down after however many oodles of years and is ace at
shadow-sticking. Well, as long as nobody fires up ‘Power and the
Passion’, in which case he’ll do that naff dance and get all
sprung-like.
So, stick to shadows, duck, cover,
sneak, extinguish flammable stuff and avoid convulsive boogie
outbreaks as you push through The City (the creatives were obviously
at lunch when that was named) and booty will be yours, as well as
answers, even if they’re not monetarily beneficial.
Much like
spoils from pinching a kid’s Halloween booty, Thief’s a
mixed bag. For every reminder that you’ve as much geographical
roaming freedom as Big Ben due to rigid on-railsiness, frustration
at naggy ‘press this button’ popups, infuriating doors that aren’t
and boggling at jarring voices in this steampunktorian universe,
there’s also undeniable tension, boundless difficulty tweaking,
bonus assemblage and seductive sneak vs gung-ho options.
There’s wealth for the patient in Thief, but it could do
with a decent dab of Brasso.
 
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