THREE FOURTHS HOME: EXTENDED EDITION
Nebraska must be a seriously dreary place.
The poster for the
movie Nebraska? Black and white. The entirety of that film?
Black and white. The cover of Bruce Springsteen’s album of that
name? Black and white (OK, with a bit of red). This game, set in
Nebraska? Black and white.
Why are you in such drab,
monochromatic surroundings? Well, you’re 20-something Kelly and
you’ve come home to your parents’ place after a less than rosy
sortie into the big wide world of university in Minnesota (or
‘Minnesoter’ if you’re a Dandy Warhol). You’ve a lot of shit on your
mind, so you nick off on a drive to your dearly departed
grandparents’ old place for some think time, just you and your
vehicle’s trusty old tape deck.
A thunderstorm brews, with
outbreaks of twisters – and not the type that you get at KFC. You’re
heading home when your worried mother calls, and so begins an
elongated conversation with her, your father and your younger
brother as you drive by seemingly endless cornfields.
Three Fourths Home isn’t your typical game. Actually, it isn’t
even really a game. It’s basically a short story with conversation
branches that your choices control. You can be snarky with your
parents, you can be obedient or you can mix it up.
‘Extended Edition’ includes an epilogue, which is a prequel. You can
also listen to the mixtape ‘choons’ outside of the game, read
through your brothers teen angst writing and revisit your apparently
brief stint as a photography student. The presentation’s slick, but
for a text-heavy outing the spindly, rain-soaked in-game font could
be easier to read.
Three Fourths Home isn’t about
completion as such, it’s about undergoing an emotional journey
running the gamut from deep regret to finding independence that will
likely touch close to home at times. It’s all there in black and