review
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POSTED 18/11/10


TIME CRISIS: RAZING STORM

Namco/Sony
PS3/Move

Had a bad day? Then why not kill something? It’s still the best known way to cure bloodlust.

Yep, and if you’re looking for a good way to kill shit without all that pesky police, court system then prison business, Time Crisis Razing Storm may be your go. You get to blow away anything that moves, but the only things that die are pixels; LOTS of pixels.

For the unfamiliar, Time Crisis is an enduring arcade series where the machine has a light-gun bolted on, you aim it at the screen and blam baddies into the afterlife. The Move now acts as your gun. It’s not as “oozee-nyyn-mylla-mee-terr” as the arcade weapon, or the also-compatible tastefully lollipop-lady orange GunCon (with mandatory bondage gear for your teev), but it works bloody well.

Home arcade conversions used to be pale imitations at best, but we’ve come a long way, baby. Here we basically get the Razing Storm arcade machine, without the coinage-gobbling. There’s some story about taking out a military force that’s declared war on the USA, but whatever. Just hop on the ride, and if it moves shoot it with whatever weapon – machine gun, rocket launcher etc - you’re currently toting. Want deeper? There’s an adventure mode included, but it reeks.

To further satiate any murderous desires, the original PS3 Time Crisis 4 (with added trophies and online), plus the wonderful ARRH-inspiring zombie buccaneer mayhem of Deadstorm Pirates, are included. They may all essentially be the same game, but if you just want some mindless blam then you have options.

Arcade games aren’t built to deliver lasting experiences; they’re intended for short bursts of adrenaline-fuelled fun. Time Crisis Razing Storm isn’t rocket science – it’s rocket veggie maths - but we ain’t whinin’.

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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.