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POSTED 17/4/12
TRIALS EVOLUTION
Ubisoft
Xbox 360/XBLA
No
matter how you tell it, no matter how you spell it, it's evolution,
ooh-ooh-ooh, ooh-ooh-ooh...
Ever been told to get on your bike and been naffed off? Don’t
grumble, just play this! Yep, it’s the sequel to Trials HD
which, if you’ve not been introduced, was (and still is) a
funktacular trail bike-versus-physics romp.
Whilst the original was set indoors and harder than a diamond Jason
Statham, this one really is evolved. Most everything’s now outside,
allowing greater ambiental vibeishness, the difficulty’s been honed
so that you don’t go X-controller smash after a few seconds and...
other stuff.
Squirrel!
So, with simple controls of right button acceleration, left
deceleration, plus left and right paddy-pads to lean backwards or
forwards, your miniscule motorcyclical Stig takes on all that Isaac
Newtony shit in the name of medals. Finish a track and you’ll score
bronze, but shoom quickly or with a lack o’ stack and you’ll get
preciouser metallic medallic thingies. These unlock levels –
approximately one, two... erm, lots. Things start easy, whereby
pedal-to-the-metal works, but you’ll soon require the arts of
subtlety and nuance or you’ll be crashing more than Aeroflot’s
fleet.
Squirrel!
It all takes place in a world akin to
AC/DC’s ‘Jailbreak’ video, as flashpots flash, explosions
explode and you make it out... with a bullet in your back. Well, no,
but it gets excitementical, although the non-Acca-Dacca macho BS
soundtrack sucks. Meanwhile, tributes pop up, from an
easily-guessable NES classic to a more recent XBLA sortie into
Hermes territory.
Not enough? There’s also that other stuff: Local or online
multiplayer, thorough scoreboards, hidden squirrels, and not
seventy-six but two level editors. One for normal punters, plus
full-on geekgasmicness which the game was actually made with. The
learning curve’s through the stratosphere, but...
Addictive much? Meh, sleep’s overrated. Get on your bikes and ride!
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CLICK
THIS!
CLICK
THIS!
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