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POSTED 4/12/10

TRON: EVOLUTION
Disney
Interactive
PS3
(also on Xbox 360, PC)


Alright, give me room... here we go! Ah, TRON. Does it get
any more gloriously geekular?
The 1982 Disney film, in which The Dude got sucked into a computer
and took out a nasty program that done gone rogue, sits loftily in
the geeky greats pantheon. Finally, almost 30 years later, a
sequel’s set to hit cinemas – and ironically it’s a revisited
property that’s not a ‘reboot’...
This is where TRON: Evolution enters. It’s the missing link
between the two cinematic excursions, filling holes so fans don’t
get perplexed in the cineplex. Some seven years (we think) after
TRON, programs called ISOs have spawned from nowhere, causing
similar us-versus-them community sentiment as humans vs Collingwood
supporters. Somebody’s really unhappy about it, and starts
wreaking binary havoc.
Seven years has seen décor improvement. Gone are the stark, 8-bit
grids of the film, in favour of a solid-yet-drab, neon-highlighted
effect (darlink!).
Game-wise, TRON: Evolution is basically the first ‘next-gen’
Prince of Persia gone geek, as core gameplay is near-as
identical: third-person run-’em-up with combat bits inserted. Yep,
it’s fiddly wall-run ‘n’ jump time, with the adorable habit of
fucking you over just when you think you’ve nailed it. Meanwhile,
two other games pop up. A decidedly average light cycle affair
that’s supposed to support Move, but ours, even though calibrated,
just glowed a natty shade of TRON blue and did nought else.
The second’s pretty much Tiananmen Square in the TRONiverse,
where you go Battlezone in a tank, with the explosions and
the trundling and the squishing and whatnot. This rocks, and should
feature more.
Despite frustrations – notably Groundhog Day effect until you suss
the often obtuse next requirement - TRON: Evolution is one of
the better film tie-ins to hit the game grid.
End of line.
 
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